Xonotic
all.inc
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1 // ====================================
2 // Notifications List and Information
3 // ====================================
4 /*
5  List of all notifications (including identifiers and display information)
6  Possible Tokens:
7  default, name, strnum, flnum,
8  channel, sound, volume, position,
9  args, hudargs, icon, cpid, durcnt, normal, gentle,
10  anncename, infoname, centername,
11  challow, chtype, optiona, optionb
12  Format Specifications:
13  name: VAR: Name of notification
14  MSG_ANNCE:
15  default: FLOAT: Default setting for whether the notification is enabled or not
16  ^-> 0 = disabled, 1 = enabled if gentle is disabled, 2 = always enabled
17  sound: STRING: Filename for the announcement sound
18  channel: FLOAT: Sound channel to broadcast on to
19  volume: FLOAT: Volume setting for the announcement sound
20  position: FLOAT: Attenuation/positioning value
21  MSG_INFO:
22  default: FLOAT: Default setting for whether the notification is enabled or not
23  ^-> 0 = disabled, 1 = enabled, 2 = also print to chat box
24  strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
25  flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
26  args: STRING: Arguments for Local_Notification_sprintf()
27  hudargs: STRING: Arguments for Local_Notification_HUD_Notify_Push()
28  icon: STRING: icon string name for the hud notify panel, "" if no icon is used
29  normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
30  gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
31  MSG_CENTER:
32  default: FLOAT: Default setting for whether the notification is enabled or not
33  ^-> 0 = disabled, 1 = enabled
34  strnum: FLOAT: Number of STRING arguments (so that networking knows how many to send/receive)
35  flnum: FLOAT: Number of FLOAT arguments (so that networking knows how many to send/receive)
36  args: STRING: Arguments for Local_Notification_sprintf()
37  cpid: FLOAT: centerprint ID number (CPID_*), CPID_Null if no CPID is needed
38  durcnt: XPD(FLOAT, FLOAT): Duration/Countdown: extra arguments for centerprint messages
39  normal: STRING: Normal message (string for sprintf when gentle messages are NOT enabled)
40  gentle: STRING: Gentle message (string for sprintf when gentle messages ARE enabled)
41  MSG_MULTI:
42  default: FLOAT: Default setting for whether the notification is enabled or not
43  ^-> 0 = disabled, 1 = enabled
44  anncename: VAR: Name of announcer notification for reference
45  infoname: VAR: Name of info notification for reference
46  centername: VAR: Name of centerprint notification for reference
47  MSG_CHOICE:
48  default: FLOAT: Default setting for whether the notification is enabled or not
49  ^-> 0 = disabled, 1 = select option A, 2 = selection option B
50  challow: FLOAT: Default setting for server allowing choices other than A
51  ^-> 0 = no choice, 1 = allowed in warmup, 2 = always allowed
52  chtype: VAR: Notification message type for options
53  optiona: VAR: Name of choice "A" notification for reference
54  optionb: VAR: Name of choice "B" notification for reference
55 
56  Messages with ^F1, ^BG, ^TC, etc etc in them will replace those strings
57  with colors according to the cvars the user has chosen. This allows for
58  users to create unique color profiles for their HUD, giving more customization
59  options to HUD designers and end users who want such a feature.
60 
61  Check out the definitions in util.qc/util.qh/teams.qh for string CCR(...) and
62  string TCR(...) to better understand how these code replacements work.
63 
64  Additionally, you can find all the definitions and explanations for
65  the argument values and what they return down below in this file.
66 
67  Guidlines for notification declaration (please try and follow these):
68  Specific rules:
69  - ALWAYS start the string with a color, preferably background.
70  - ALWAYS reset a color after a name (this way they don't set it for the whole string).
71  - NEVER add or remove tokens from the format, it SHOULD already work.
72  - MSG_INFO hudargs must always be ATTACKER -> VICTIM
73  - MSG_INFO and MSG_CENTER should NOT end with a new line
74 
75  General rules:
76  - Be clean and simple with your notification naming,
77  nothing too long for the name field... Abbreviations are your friend. :D
78  - Keep the spacing as clean as possible... if the arguments are abnormally long,
79  it's okay to go out of line a bit... but try and keep it clean still.
80  - Use ONLY spaces for spacing in the notification list, tabs are too inconsistent
81  with keeping alignment on different mediums.
82  - Sort the notifications in the most appropriate order for their tasks.
83 
84  Final note: DO NOT PROVIDE MORE ARGUMENTS THAN NECESSARY FOR THE NOTIFICATION YOU'RE CALLING!
85  The system is designed to save as much networking bandwidth as possible,
86  so please dynamically control your argument sending to fit *exactly* what is required.
87  If you send a notification with mismatching arguments, Send_Notification() will error.
88 */
89 
90 // NOTE: leaving BOLD_OPERATOR outside of translatable messages has 2 advantages:
91 // 1. translators don't have to deal with it
92 // 2. messages can be changed to bold / normal without the need to translate them again
93 #define BOLD(translatable_msg) strcat(BOLD_OPERATOR, translatable_msg)
94 
95 // default value for annce notification cvars (notification_ANNCE_*):
96 // 0: off, 1: announce only if gentle mode is off, 2: announce always
97 #define N___NEVER 0
98 #define N_GNTLOFF 1
99 #define N__ALWAYS 2
100 
101 #define MULTITEAM_ANNCE(prefix, defaultvalue, sound, channel, volume, position) \
102  NOTIF_ADD_AUTOCVAR(ANNCE_##prefix, defaultvalue) \
103  MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_1)), channel, volume, position) \
104  MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_2)), channel, volume, position) \
105  MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_3)), channel, volume, position) \
106  MSG_ANNCE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, sprintf(sound, strtolower(STATIC_NAME_TEAM_4)), channel, volume, position)
107 
108 // MSG_ANNCE_NOTIFICATIONS
109  MSG_ANNCE_NOTIF(ACHIEVEMENT_AIRSHOT, N_GNTLOFF, "airshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
110  MSG_ANNCE_NOTIF(ACHIEVEMENT_AMAZING, N_GNTLOFF, "amazing", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
111  MSG_ANNCE_NOTIF(ACHIEVEMENT_AWESOME, N_GNTLOFF, "awesome", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
112  MSG_ANNCE_NOTIF(ACHIEVEMENT_BOTLIKE, N_GNTLOFF, "botlike", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
113  MSG_ANNCE_NOTIF(ACHIEVEMENT_ELECTROBITCH, N__ALWAYS, "electrobitch", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
114  MSG_ANNCE_NOTIF(ACHIEVEMENT_IMPRESSIVE, N_GNTLOFF, "impressive", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
115  MSG_ANNCE_NOTIF(ACHIEVEMENT_YODA, N_GNTLOFF, "yoda", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
116 
118 
119  MSG_ANNCE_NOTIF(HEADSHOT, N__ALWAYS, "headshot", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
120 
121  MSG_ANNCE_NOTIF(KILLSTREAK_03, N_GNTLOFF, "03kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
122  MSG_ANNCE_NOTIF(KILLSTREAK_05, N_GNTLOFF, "05kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
123  MSG_ANNCE_NOTIF(KILLSTREAK_10, N_GNTLOFF, "10kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
124  MSG_ANNCE_NOTIF(KILLSTREAK_15, N_GNTLOFF, "15kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
125  MSG_ANNCE_NOTIF(KILLSTREAK_20, N_GNTLOFF, "20kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
126  MSG_ANNCE_NOTIF(KILLSTREAK_25, N_GNTLOFF, "25kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
127  MSG_ANNCE_NOTIF(KILLSTREAK_30, N_GNTLOFF, "30kills", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
128 
129  MSG_ANNCE_NOTIF(INSTAGIB_LASTSECOND, N_GNTLOFF, "lastsecond", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
130  MSG_ANNCE_NOTIF(INSTAGIB_NARROWLY, N_GNTLOFF, "narrowly", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
131  MSG_ANNCE_NOTIF(INSTAGIB_TERMINATED, N_GNTLOFF, "terminated", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
132 
133  MSG_ANNCE_NOTIF(MULTIFRAG, N___NEVER, "multifrag", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
134 
145 
146  MSG_ANNCE_NOTIF(NUM_GAMESTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
147  MSG_ANNCE_NOTIF(NUM_GAMESTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
148  MSG_ANNCE_NOTIF(NUM_GAMESTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
149  MSG_ANNCE_NOTIF(NUM_GAMESTART_4, N__ALWAYS, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
150  MSG_ANNCE_NOTIF(NUM_GAMESTART_5, N__ALWAYS, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
151  MSG_ANNCE_NOTIF(NUM_GAMESTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
152  MSG_ANNCE_NOTIF(NUM_GAMESTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
153  MSG_ANNCE_NOTIF(NUM_GAMESTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
154  MSG_ANNCE_NOTIF(NUM_GAMESTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
155  MSG_ANNCE_NOTIF(NUM_GAMESTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
156 
167 
177  MSG_ANNCE_NOTIF(NUM_RESPAWN_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
178 
179  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_1, N__ALWAYS, "1", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
180  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_2, N__ALWAYS, "2", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
181  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_3, N__ALWAYS, "3", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
182  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_4, N___NEVER, "4", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
183  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_5, N___NEVER, "5", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
184  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_6, N___NEVER, "6", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
185  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_7, N___NEVER, "7", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
186  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_8, N___NEVER, "8", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
187  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_9, N___NEVER, "9", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
188  MSG_ANNCE_NOTIF(NUM_ROUNDSTART_10, N___NEVER, "10", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
189 
190  MSG_ANNCE_NOTIF(PREPARE, N__ALWAYS, "prepareforbattle", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
191 
192  MSG_ANNCE_NOTIF(REMAINING_FRAG_1, N_GNTLOFF, "1fragleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
193  MSG_ANNCE_NOTIF(REMAINING_FRAG_2, N_GNTLOFF, "2fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
194  MSG_ANNCE_NOTIF(REMAINING_FRAG_3, N_GNTLOFF, "3fragsleft", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
195 
196  MSG_ANNCE_NOTIF(REMAINING_MIN_1, N__ALWAYS, "1minuteremains", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
197  MSG_ANNCE_NOTIF(REMAINING_MIN_5, N__ALWAYS, "5minutesremain", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
198 
199  MSG_ANNCE_NOTIF(TIMEOUT, N__ALWAYS, "timeoutcalled", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
200 
201  MSG_ANNCE_NOTIF(VOTE_ACCEPT, N__ALWAYS, "voteaccept", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
202  MSG_ANNCE_NOTIF(VOTE_CALL, N__ALWAYS, "votecall", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
203  MSG_ANNCE_NOTIF(VOTE_FAIL, N__ALWAYS, "votefail", CH_INFO, VOL_BASEVOICE, ATTEN_NONE)
204 
205 #undef N___NEVER
206 #undef N_GNTLOFF
207 #undef N__ALWAYS
208 
209 // default value for info notification cvars (notification_INFO_*):
210 // 0: off, 1: display in console, 2: display in chatbox and console
211 #define N_DISABLE 0
212 #define N_CONSOLE 1
213 #define N_CHATCON 2
214 
215 // hack to work around the limitations of sprintf
216 string multiteam_info_sprintf(string input, string teamname) { return ((input != "") ? sprintf(input, teamname) : ""); }
217 
218 #define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type) \
219  NOTIF_ADD_AUTOCVAR(INFO_##prefix, defaultvalue) \
220  MSG_INFO_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_1)), TCR(normal, type, 1), TCR(gentle, type, 1)) \
221  MSG_INFO_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_2)), TCR(normal, type, 2), TCR(gentle, type, 2)) \
222  MSG_INFO_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_3)), TCR(normal, type, 3), TCR(gentle, type, 3)) \
223  MSG_INFO_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, hudargs, multiteam_info_sprintf(icon, strtolower(STATIC_NAME_TEAM_4)), TCR(normal, type, 4), TCR(gentle, type, 4))
224 
225 // MSG_INFO_NOTIFICATIONS
226  MSG_INFO_NOTIF(CHAT_NOSPECTATORS, N_CHATCON, 0, 0, "", "", "", _("^F4NOTE: ^BGSpectator chat is not sent to players during the match"), "")
227 
228  MULTITEAM_INFO(CTF_CAPTURE, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag"), "", FLAG)
229  MULTITEAM_INFO(CTF_CAPTURE_BROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds, breaking ^BG%s^BG's previous record of ^F2%s^BG seconds"), "", FLAG)
230  MSG_INFO_NOTIF(CTF_CAPTURE_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_captured", _("^BG%s^BG captured the flag"), "")
231  MULTITEAM_INFO(CTF_CAPTURE_TIME, N_CONSOLE, 1, 1, "s1 f1dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F1%s^BG seconds"), "", FLAG)
232  MULTITEAM_INFO(CTF_CAPTURE_UNBROKEN, N_CONSOLE, 2, 2, "s1 f1dtime s2 f2dtime", "s1", "notify_%s_captured", _("^BG%s^BG captured the ^TC^TT^BG flag in ^F2%s^BG seconds, failing to break ^BG%s^BG's previous record of ^F1%s^BG seconds"), "", FLAG)
233  MULTITEAM_INFO(CTF_FLAGRETURN_ABORTRUN, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was returned to base by its owner"), "", FLAG)
234  MSG_INFO_NOTIF(CTF_FLAGRETURN_ABORTRUN_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was returned by its owner"), "")
235  MULTITEAM_INFO(CTF_FLAGRETURN_DAMAGED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was destroyed and returned to base"), "", FLAG)
236  MSG_INFO_NOTIF(CTF_FLAGRETURN_DAMAGED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was destroyed and returned to base"), "")
237  MULTITEAM_INFO(CTF_FLAGRETURN_DROPPED, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag was dropped in the base and returned itself"), "", FLAG)
238  MSG_INFO_NOTIF(CTF_FLAGRETURN_DROPPED_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag was dropped in the base and returned itself"), "")
239  MULTITEAM_INFO(CTF_FLAGRETURN_NEEDKILL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag fell somewhere it couldn't be reached and returned to base"), "", FLAG)
240  MSG_INFO_NOTIF(CTF_FLAGRETURN_NEEDKILL_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag fell somewhere it couldn't be reached and returned to base"), "")
241  MULTITEAM_INFO(CTF_FLAGRETURN_SPEEDRUN, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe ^TC^TT^BG flag became impatient after ^F1%.2f^BG seconds and returned itself"), "", FLAG)
242  MSG_INFO_NOTIF(CTF_FLAGRETURN_SPEEDRUN_NEUTRAL, N_CONSOLE, 0, 1, "f1dtime", "", "", _("^BGThe flag became impatient after ^F1%.2f^BG seconds and returned itself"), "")
243  MULTITEAM_INFO(CTF_FLAGRETURN_TIMEOUT, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG flag has returned to the base"), "", FLAG)
244  MSG_INFO_NOTIF(CTF_FLAGRETURN_TIMEOUT_NEUTRAL, N_CONSOLE, 0, 0, "", "", "", _("^BGThe flag has returned to the base"), "")
245  MULTITEAM_INFO(CTF_LOST, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_lost", _("^BG%s^BG lost the ^TC^TT^BG flag"), "", FLAG)
246  MSG_INFO_NOTIF(CTF_LOST_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_lost", _("^BG%s^BG lost the flag"), "")
247  MULTITEAM_INFO(CTF_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_taken", _("^BG%s^BG got the ^TC^TT^BG flag"), "", FLAG)
248  MSG_INFO_NOTIF(CTF_PICKUP_NEUTRAL, N_CONSOLE, 1, 0, "s1", "s1", "notify_neutral_taken", _("^BG%s^BG got the flag"), "")
249  MULTITEAM_INFO(CTF_RETURN, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
250  MULTITEAM_INFO(CTF_RETURN_MONSTER, N_CONSOLE, 1, 0, "s1", "s1", "notify_%s_returned", _("^BG%s^BG returned the ^TC^TT^BG flag"), "", FLAG)
251 
252  MSG_INFO_NOTIF(COINTOSS, N_CHATCON, 1, 0, "s1", "", "", _("^F2Throwing coin... Result: %s^F2!"), "")
253 
254  MSG_INFO_NOTIF(JETPACK_NOFUEL, N_CONSOLE, 0, 0, "", "", "", _("^BGYou don't have any fuel for the ^F1Jetpack"), "")
255 
256  MSG_INFO_NOTIF(SUPERSPEC_MISSING_UID, N_CHATCON, 0, 0, "", "", "", _("^F2You lack a UID, superspec options will not be saved/restored"), "")
257 
258  MSG_INFO_NOTIF(CA_JOIN_LATE, N_CONSOLE, 0, 0, "", "", "", _("^F1Round already started, you will join the game in the next round"), "")
259  MSG_INFO_NOTIF(CA_LEAVE, N_CONSOLE, 0, 0, "", "", "", _("^F2You will spectate in the next round"), "")
260 
261  MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"))
262  MSG_INFO_NOTIF(DEATH_MURDER_CHEAT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was unfairly eliminated by ^BG%s^K1%s%s"), "")
263  MSG_INFO_NOTIF(DEATH_MURDER_DROWN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_water", _("^BG%s%s^K1 was drowned by ^BG%s^K1%s%s"), "")
264  MSG_INFO_NOTIF(DEATH_MURDER_FALL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_fall", _("^BG%s%s^K1 was grounded by ^BG%s^K1%s%s"), "")
265  MSG_INFO_NOTIF(DEATH_MURDER_FIRE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was burnt up into a crisp by ^BG%s^K1%s%s"), _("^BG%s%s^K1 felt a little hot from ^BG%s^K1's fire^K1%s%s"))
266  MSG_INFO_NOTIF(DEATH_MURDER_LAVA, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_lava", _("^BG%s%s^K1 was cooked by ^BG%s^K1%s%s"), "")
267  MSG_INFO_NOTIF(DEATH_MURDER_MONSTER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was pushed in front of a monster by ^BG%s^K1%s%s"), "")
268  MSG_INFO_NOTIF(DEATH_MURDER_NADE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_normal", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Nade%s%s"), "")
269  MSG_INFO_NOTIF(DEATH_MURDER_NADE_NAPALM, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_napalm", _("^BG%s%s^K1 was burned to death by ^BG%s^K1's Napalm Nade%s%s"), _("^BG%s%s^K1 got too close to a napalm explosion%s%s"))
270  MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was blown up by ^BG%s^K1's Ice Nade%s%s"), "")
271  MSG_INFO_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_ice", _("^BG%s%s^K1 was frozen to death by ^BG%s^K1's Ice Nade%s%s"), "")
272  MSG_INFO_NOTIF(DEATH_MURDER_NADE_HEAL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "nade_heal", _("^BG%s%s^K1 has not been healed by ^BG%s^K1's Healing Nade%s%s"), "")
273  MSG_INFO_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_shootingstar", _("^BG%s%s^K1 was shot into space by ^BG%s^K1%s%s"), "")
274  MSG_INFO_NOTIF(DEATH_MURDER_SLIME, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was slimed by ^BG%s^K1%s%s"), "")
275  MSG_INFO_NOTIF(DEATH_MURDER_SWAMP, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_slime", _("^BG%s%s^K1 was preserved by ^BG%s^K1%s%s"), "")
276  MSG_INFO_NOTIF(DEATH_MURDER_TELEFRAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_telefrag", _("^BG%s%s^K1 was telefragged by ^BG%s^K1%s%s"), _("^BG%s%s^K1 tried to occupy ^BG%s^K1's teleport destination space%s%s"))
277  MSG_INFO_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 died in an accident with ^BG%s^K1%s%s"), "")
278  MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Bumblebee exploded%s%s"), "")
279  MSG_INFO_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 saw the pretty lights of ^BG%s^K1's Bumblebee gun%s%s"), "")
280  MSG_INFO_NOTIF(DEATH_MURDER_VH_CRUSH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was crushed by ^BG%s^K1%s%s"), "")
281  MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was cluster bombed by ^BG%s^K1's Raptor%s%s"), "")
282  MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't resist ^BG%s^K1's purple blobs%s%s"), "")
283  MSG_INFO_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Raptor exploded%s%s"), "")
284  MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Spiderbot exploded%s%s"), "")
285  MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got shredded by ^BG%s^K1's Spiderbot%s%s"), "")
286  MSG_INFO_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was blasted to bits by ^BG%s^K1's Spiderbot%s%s"), "")
287  MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 got caught in the blast when ^BG%s^K1's Racer exploded%s%s"), "")
288  MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was bolted down by ^BG%s^K1's Racer%s%s"), "")
289  MSG_INFO_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 couldn't find shelter from ^BG%s^K1's Racer%s%s"), "")
290  MSG_INFO_NOTIF(DEATH_MURDER_VOID, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "notify_void", _("^BG%s%s^K1 was thrown into a world of hurt by ^BG%s^K1%s%s"), "")
291 
292  MSG_INFO_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_CONSOLE, 2, 1, "s1 death_team s2loc", "", "", _("^BG%s^K1 was moved into the %s%s"), "")
293  MSG_INFO_NOTIF(DEATH_SELF_BETRAYAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_teamkill_red", _("^BG%s^K1 became enemies with the Lord of Teamplay%s%s"), "")
294  MSG_INFO_NOTIF(DEATH_SELF_CAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_camping", _("^BG%s^K1 thought they found a nice camping ground%s%s"), "")
295  MSG_INFO_NOTIF(DEATH_SELF_CHEAT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 unfairly eliminated themself%s%s"), "")
296  MSG_INFO_NOTIF(DEATH_SELF_CUSTOM, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
297  MSG_INFO_NOTIF(DEATH_SELF_DROWN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_water", _("^BG%s^K1 couldn't catch their breath%s%s"), _("^BG%s^K1 was in the water for too long%s%s"))
298  MSG_INFO_NOTIF(DEATH_SELF_FALL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_fall", _("^BG%s^K1 hit the ground with a crunch%s%s"), _("^BG%s^K1 hit the ground with a bit too much force%s%s"))
299  MSG_INFO_NOTIF(DEATH_SELF_FIRE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 became a bit too crispy%s%s"), _("^BG%s^K1 felt a little hot%s%s"))
300  MSG_INFO_NOTIF(DEATH_SELF_GENERIC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 died%s%s"), "")
301  MSG_INFO_NOTIF(DEATH_SELF_LAVA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_lava", _("^BG%s^K1 turned into hot slag%s%s"), _("^BG%s^K1 found a hot place%s%s"))
302  MSG_INFO_NOTIF(DEATH_SELF_MON_MAGE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was exploded by a Mage%s%s"), "")
303  MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1's innards became outwards by a Shambler%s%s"), "")
304  MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was smashed by a Shambler%s%s"), "")
305  MSG_INFO_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was zapped to death by a Shambler%s%s"), "")
306  MSG_INFO_NOTIF(DEATH_SELF_MON_SPIDER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was bitten by a Spider%s%s"), "")
307  MSG_INFO_NOTIF(DEATH_SELF_MON_WYVERN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was fireballed by a Wyvern%s%s"), "")
308  MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 joins the Zombies%s%s"), "")
309  MSG_INFO_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was given kung fu lessons by a Zombie%s%s"), "")
310  MSG_INFO_NOTIF(DEATH_SELF_NADE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_normal", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
311  MSG_INFO_NOTIF(DEATH_SELF_NADE_NAPALM, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_napalm", _("^BG%s^K1 was burned to death by their own Napalm Nade%s%s"), _("^BG%s^K1 decided to take a look at the results of their napalm explosion%s%s"))
312  MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 mastered the art of self-nading%s%s"), "")
313  MSG_INFO_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_ice", _("^BG%s^K1 was frozen to death by their own Ice Nade%s%s"), _("^BG%s^K1 felt a little chilly%s%s"))
314  MSG_INFO_NOTIF(DEATH_SELF_NADE_HEAL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "nade_heal", _("^BG%s^K1's Healing Nade didn't quite heal them%s%s"), "")
315  MSG_INFO_NOTIF(DEATH_SELF_NOAMMO, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_outofammo", _("^BG%s^K1 died%s%s. What's the point of living without ammo?"), _("^BG%s^K1 ran out of ammo%s%s"))
316  MSG_INFO_NOTIF(DEATH_SELF_ROT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 rotted away%s%s"), "")
317  MSG_INFO_NOTIF(DEATH_SELF_SHOOTING_STAR, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_shootingstar", _("^BG%s^K1 became a shooting star%s%s"), "")
318  MSG_INFO_NOTIF(DEATH_SELF_SLIME, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 was slimed%s%s"), "")
319  MSG_INFO_NOTIF(DEATH_SELF_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 couldn't take it anymore%s%s"), "")
320  MSG_INFO_NOTIF(DEATH_SELF_SWAMP, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_slime", _("^BG%s^K1 is now preserved for centuries to come%s%s"), "")
321  MSG_INFO_NOTIF(DEATH_SELF_TEAMCHANGE, N_CONSOLE, 2, 1, "s1 death_team s2loc", "", "", _("^BG%s^K1 switched to the %s%s"), "")
322  MSG_INFO_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 died in an accident%s%s"), "")
323  MSG_INFO_NOTIF(DEATH_SELF_TURRET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 ran into a turret%s%s"), "")
324  MSG_INFO_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by an eWheel turret%s%s"), "")
325  MSG_INFO_NOTIF(DEATH_SELF_TURRET_FLAC, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught up in the FLAC turret fire%s%s"), "")
326  MSG_INFO_NOTIF(DEATH_SELF_TURRET_HELLION, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Hellion turret%s%s"), "")
327  MSG_INFO_NOTIF(DEATH_SELF_TURRET_HK, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 could not hide from the Hunter turret%s%s"), "")
328  MSG_INFO_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was riddled full of holes by a Machinegun turret%s%s"), "")
329  MSG_INFO_NOTIF(DEATH_SELF_TURRET_MLRS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got turned into smoldering gibs by an MLRS turret%s%s"), "")
330  MSG_INFO_NOTIF(DEATH_SELF_TURRET_PHASER, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was phased out by a turret%s%s"), "")
331  MSG_INFO_NOTIF(DEATH_SELF_TURRET_PLASMA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served some superheated plasma from a turret%s%s"), "")
332  MSG_INFO_NOTIF(DEATH_SELF_TURRET_TESLA, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was electrocuted by a Tesla turret%s%s"), "")
333  MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got served a lead enrichment by a Walker turret%s%s"), "")
334  MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was impaled by a Walker turret%s%s"), "")
335  MSG_INFO_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted away by a Walker turret%s%s"), "")
336  MSG_INFO_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Bumblebee explosion%s%s"), "")
337  MSG_INFO_NOTIF(DEATH_SELF_VH_CRUSH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was crushed by a vehicle%s%s"), "")
338  MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was caught in a Raptor cluster bomb%s%s"), "")
339  MSG_INFO_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Raptor explosion%s%s"), "")
340  MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Spiderbot explosion%s%s"), "")
341  MSG_INFO_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 was blasted to bits by a Spiderbot rocket%s%s"), "")
342  MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 got caught in the blast of a Racer explosion%s%s"), "")
343  MSG_INFO_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_death", _("^BG%s^K1 couldn't find shelter from a Racer rocket%s%s"), "")
344  MSG_INFO_NOTIF(DEATH_SELF_VOID, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_lost", "s1", "notify_void", "^BG%s^K1 %s^K1%s%s", "")
345 
346  MULTITEAM_INFO(DEATH_TEAMKILL, N_CONSOLE, 3, 1, "s1 s2 s3loc spree_end", "s2 s1", "notify_teamkill_%s", _("^BG%s^K1 was betrayed by ^BG%s^K1%s%s"), "", NAME)
347 
348  MSG_INFO_NOTIF(DOMINATION_CAPTURE_TIME, N_CONSOLE, 2, 2, "s1 s2 f1 f1points f2", "", "", _("^BG%s^BG%s^BG (%s %s every %s seconds)"), "")
349 
350  MSG_INFO_NOTIF(FREEZETAG_FREEZE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K1 was frozen by ^BG%s"), "")
351  MSG_INFO_NOTIF(FREEZETAG_REVIVED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^K3 was revived by ^BG%s"), "")
352  MSG_INFO_NOTIF(FREEZETAG_REVIVED_FALL, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by falling"), "")
353  MSG_INFO_NOTIF(FREEZETAG_REVIVED_NADE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K3 was revived by their Nade explosion"), "")
354  MSG_INFO_NOTIF(FREEZETAG_AUTO_REVIVED, N_CONSOLE, 1, 1, "s1 f1", "", "", _("^BG%s^K3 was automatically revived after %s seconds"), "")
355  MSG_INFO_NOTIF(FREEZETAG_SELF, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^K1 froze themself"), "")
356 
357  MULTITEAM_INFO(ROUND_TEAM_WIN, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG team wins the round"), "", NAME)
358  MSG_INFO_NOTIF(ROUND_PLAYER_WIN, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG wins the round"), "")
359  MSG_INFO_NOTIF(ROUND_TIED, N_CONSOLE, 0, 0, "", "", "", _("^BGRound tied"), "")
360  MSG_INFO_NOTIF(ROUND_OVER, N_CONSOLE, 0, 0, "", "", "", _("^BGRound over, there's no winner"), "")
361 
362  MSG_INFO_NOTIF(GODMODE_OFF, N_CONSOLE, 0, 1, "f1", "", "", _("^BGGodmode saved you %s units of damage, cheater!"), "")
363 
364  MSG_INFO_NOTIF(ITEM_BUFF, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG got the %s^BG buff!"), "")
365  MSG_INFO_NOTIF(ITEM_BUFF_LOST, N_CONSOLE, 1, 1, "s1 item_buffname", "", "", _("^BG%s^BG lost the %s^BG buff!"), "")
366  MSG_INFO_NOTIF(ITEM_BUFF_DROP, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou dropped the %s^BG buff!"), "")
367  MSG_INFO_NOTIF(ITEM_BUFF_GOT, N_CONSOLE, 0, 1, "item_buffname", "", "", _("^BGYou got the %s^BG buff!"), "")
368 
369  MSG_INFO_NOTIF(ITEM_WEAPON_DONTHAVE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou do not have the ^F1%s"), "")
370  MSG_INFO_NOTIF(ITEM_WEAPON_DROP, N_DISABLE, 0, 2, "item_wepname item_wepammo", "", "", _("^BGYou dropped the ^F1%s^BG%s"), "")
371  MSG_INFO_NOTIF(ITEM_WEAPON_GOT, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou got the ^F1%s"), "")
372  MSG_INFO_NOTIF(ITEM_WEAPON_NOAMMO, N_DISABLE, 0, 1, "item_wepname", "", "", _("^BGYou don't have enough ammo for the ^F1%s"), "")
373  MSG_INFO_NOTIF(ITEM_WEAPON_PRIMORSEC, N_DISABLE, 0, 3, "item_wepname f2primsec f3primsec", "", "", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
374  MSG_INFO_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_DISABLE, 0, 1, "item_wepname", "", "", _("^F1%s^BG is ^F4not available^BG on this map"), "")
375 
376  MSG_INFO_NOTIF(CONNECTING, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG is connecting..."), "")
377  MSG_INFO_NOTIF(JOIN_CONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 connected"), "")
378  MSG_INFO_NOTIF(JOIN_PLAY, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing"), "")
379  MULTITEAM_INFO(JOIN_PLAY_TEAM, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now playing on the ^TC^TT team"), "", NAME)
380 
381  MSG_INFO_NOTIF(KEEPAWAY_DROPPED, N_CONSOLE, 1, 0, "s1", "s1", "notify_balldropped", _("^BG%s^BG has dropped the ball!"), "")
382  MSG_INFO_NOTIF(KEEPAWAY_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "notify_ballpickedup", _("^BG%s^BG has picked up the ball!"), "")
383 
384  MULTITEAM_INFO(KEYHUNT_CAPTURE, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured the keys for the ^TC^TT team"), "", NAME)
385  MULTITEAM_INFO(KEYHUNT_DROP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG dropped the ^TC^TT Key"), "", KEY)
386  MULTITEAM_INFO(KEYHUNT_LOST, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG lost the ^TC^TT Key"), "", KEY)
387  MULTITEAM_INFO(KEYHUNT_PUSHED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG pushed %s^BG causing the ^TC^TT Key ^BGdestruction"), "", KEY)
388  MULTITEAM_INFO(KEYHUNT_DESTROYED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG destroyed the ^TC^TT Key"), "", KEY)
389  MULTITEAM_INFO(KEYHUNT_PICKUP, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG picked up the ^TC^TT Key"), "", KEY)
390 
391  MSG_INFO_NOTIF(LMS_FORFEIT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 forfeited"), "")
392  MSG_INFO_NOTIF(LMS_NOLIVES, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^F3 has no more lives left"), "")
393 
394  MSG_INFO_NOTIF(MONSTERS_DISABLED, N_CONSOLE, 0, 0, "", "", "", _("^BGMonsters are currently disabled"), "")
395 
396  MULTITEAM_INFO(NEXBALL_RETURN_HELD, N_CONSOLE, 0, 0, "", "", "", _("^BGThe ^TC^TT^BG team held the ball for too long"), "", NAME)
397 
398  MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^BG%s^BG captured %s^BG control point"), "")
399  MSG_INFO_NOTIF(ONSLAUGHT_CAPTURE_NONAME, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG captured a control point"), "")
400  MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^TC^TT^BG team %s^BG control point has been destroyed by %s"), "", NAME)
401  MULTITEAM_INFO(ONSLAUGHT_CPDESTROYED_NONAME, N_CONSOLE, 1, 0, "s1", "", "", _("^TC^TT^BG team control point has been destroyed by %s"), "", NAME)
402  MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator has been destroyed"), "", GENERATOR)
403  MULTITEAM_INFO(ONSLAUGHT_GENDESTROYED_OVERTIME, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT^BG generator spontaneously combusted due to overtime!"), "", GENERATOR)
404 
405  MSG_INFO_NOTIF(POWERUP_INVISIBILITY, N_CONSOLE, 1, 0, "s1", "s1", "buff_invisible", _("^BG%s^K1 picked up Invisibility"), "")
406  MSG_INFO_NOTIF(POWERUP_SHIELD, N_CONSOLE, 1, 0, "s1", "s1", "shield", _("^BG%s^K1 picked up Shield"), "")
407  MSG_INFO_NOTIF(POWERUP_SPEED, N_CONSOLE, 1, 0, "s1", "s1", "buff_speed", _("^BG%s^K1 picked up Speed"), "")
408  MSG_INFO_NOTIF(POWERUP_STRENGTH, N_CONSOLE, 1, 0, "s1", "s1", "strength", _("^BG%s^K1 picked up Strength"), "")
409 
410  MSG_INFO_NOTIF(QUIT_DISCONNECT, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 disconnected"), "")
411  MSG_INFO_NOTIF(QUIT_KICK_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was kicked after idling for %s seconds"), "")
412  MSG_INFO_NOTIF(MOVETOSPEC_IDLING, N_CHATCON, 1, 1, "s1 f1", "", "", _("^BG%s^F3 was moved to^BG spectators^F3 after idling for %s seconds"), "")
413  MSG_INFO_NOTIF(QUIT_KICK_SPECTATING, N_CONSOLE, 0, 0, "", "", "", _("^F2You were kicked from the server because you are a spectator and spectators aren't allowed at the moment."), "")
414  MSG_INFO_NOTIF(QUIT_KICK_TEAMKILL, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 was kicked for excessive teamkilling"), "")
415  MSG_INFO_NOTIF(QUIT_SPECTATE, N_CHATCON, 1, 0, "s1", "", "", _("^BG%s^F3 is now^BG spectating"), "")
416 
417  MSG_INFO_NOTIF(RACE_ABANDONED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has abandoned the race"), "")
418  MSG_INFO_NOTIF(RACE_FAIL_RANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break their %s%s^BG place record of %s%s %s"), "")
419  MSG_INFO_NOTIF(RACE_FAIL_UNRANKED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f3race_time race_diff", "s1 f3race_time", "race_newfail", _("^BG%s^BG couldn't break the %s%s^BG place record of %s%s %s"), "")
420  MSG_INFO_NOTIF(RACE_FINISHED, N_CONSOLE, 1, 0, "s1", "", "", _("^BG%s^BG has finished the race"), "")
421  MSG_INFO_NOTIF(RACE_NEW_BROKEN, N_CONSOLE, 2, 3, "s1 s2 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newrankyellow", _("^BG%s^BG broke %s^BG's %s%s^BG place record with %s%s %s"), "")
422  MSG_INFO_NOTIF(RACE_NEW_IMPROVED, N_CONSOLE, 1, 3, "s1 race_col f1ord race_col f2race_time race_diff", "s1 f2race_time", "race_newtime", _("^BG%s^BG improved their %s%s^BG place record with %s%s %s"), "")
423  MSG_INFO_NOTIF(RACE_NEW_MISSING_UID, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but unfortunately lacks a UID and will be lost."), "")
424  MSG_INFO_NOTIF(RACE_NEW_MISSING_NAME, N_CONSOLE, 1, 1, "s1 f1race_time", "s1 f1race_time", "race_newfail", _("^BG%s^BG scored a new record with ^F2%s^BG, but is anonymous and will be lost."), "")
425  MSG_INFO_NOTIF(RACE_NEW_SET, N_CONSOLE, 1, 2, "s1 race_col f1ord race_col f2race_time", "s1 f2race_time", "race_newrecordserver", _("^BG%s^BG set the %s%s^BG place record with %s%s"), "")
426 
427  MULTIICON_INFO(MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "")
428 
429  MULTITEAM_INFO(SCORES, N_CONSOLE, 0, 0, "", "", "", _("^TC^TT ^BGteam scores!"), "", NAME)
430 
431  MSG_INFO_NOTIF(SPECTATE_WARNING, N_CONSOLE, 0, 1, "f1secs", "", "", _("^F2You have to become a player within the next %s, otherwise you will be kicked, because spectating isn't allowed at this time!"), "")
432 
433  MSG_INFO_NOTIF(SUPERWEAPON_PICKUP, N_CONSOLE, 1, 0, "s1", "s1", "superweapons", _("^BG%s^K1 picked up a Superweapon"), "")
434 
435  MSG_INFO_NOTIF(TEAMCHANGE_LARGERTEAM, N_CONSOLE, 0, 0, "", "", "", _("^BGYou cannot change to a larger team"), "")
436  MSG_INFO_NOTIF(TEAMCHANGE_NOTALLOWED, N_CONSOLE, 0, 0, "", "", "", _("^BGYou are not allowed to change teams"), "")
437 
438  MSG_INFO_NOTIF(VERSION_BETA, N_CONSOLE, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s (beta)^BG, you have ^F2Xonotic %s"), "")
439  MSG_INFO_NOTIF(VERSION_OLD, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^BGThe server is running ^F1Xonotic %s^BG, you have ^F2Xonotic %s"), "")
440  MSG_INFO_NOTIF(VERSION_OUTDATED, N_CHATCON, 2, 0, "s1 s2", "", "", _("^F4NOTE: ^F1Xonotic %s^BG is out, and you still have ^F2Xonotic %s^BG - get the update from ^F3http://www.xonotic.org/^BG!"), "")
441 
442  MSG_INFO_NOTIF(WEAPON_ACCORDEON_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Accordeon%s%s"), "")
443  MSG_INFO_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Accordeon%s%s"), "")
444  MSG_INFO_NOTIF(WEAPON_ARC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was electrocuted by ^BG%s^K1's Arc%s%s"), "")
445  MSG_INFO_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponarc", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Arc bolts%s%s"), "")
446  MSG_INFO_NOTIF(WEAPON_BLASTER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponlaser", _("^BG%s%s^K1 was shot to death by ^BG%s^K1's Blaster%s%s"), "")
447  MSG_INFO_NOTIF(WEAPON_BLASTER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponlaser", _("^BG%s^K1 shot themself to hell with their Blaster%s%s"), "")
448  MSG_INFO_NOTIF(WEAPON_CRYLINK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponcrylink", _("^BG%s%s^K1 felt the strong pull of ^BG%s^K1's Crylink%s%s"), "")
449  MSG_INFO_NOTIF(WEAPON_CRYLINK_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponcrylink", _("^BG%s^K1 felt the strong pull of their Crylink%s%s"), "")
450  MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 ate ^BG%s^K1's rocket%s%s"), "")
451  MSG_INFO_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrocketlauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's rocket%s%s"), "")
452  MSG_INFO_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrocketlauncher", _("^BG%s^K1 blew themself up with their Devastator%s%s"), "")
453  MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 was blasted by ^BG%s^K1's Electro bolt%s%s"), "")
454  MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 felt the electrifying air of ^BG%s^K1's Electro combo%s%s"), "")
455  MSG_INFO_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponelectro", _("^BG%s%s^K1 got too close to ^BG%s^K1's Electro orb%s%s"), "")
456  MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 played with Electro bolts%s%s"), "")
457  MSG_INFO_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponelectro", _("^BG%s^K1 could not remember where they put their Electro orb%s%s"), "")
458  MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got too close to ^BG%s^K1's fireball%s%s"), "")
459  MSG_INFO_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponfireball", _("^BG%s%s^K1 got burnt by ^BG%s^K1's firemine%s%s"), "")
460  MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 should have used a smaller gun%s%s"), "")
461  MSG_INFO_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponfireball", _("^BG%s^K1 forgot about their firemine%s%s"), "")
462  MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by a burst of ^BG%s^K1's Hagar rockets%s%s"), "")
463  MSG_INFO_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhagar", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Hagar rockets%s%s"), "")
464  MSG_INFO_NOTIF(WEAPON_HAGAR_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhagar", _("^BG%s^K1 played with tiny Hagar rockets%s%s"), "")
465  MSG_INFO_NOTIF(WEAPON_HLAC_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhlac", _("^BG%s%s^K1 was cut down with ^BG%s^K1's HLAC%s%s"), "")
466  MSG_INFO_NOTIF(WEAPON_HLAC_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponhlac", _("^BG%s^K1 got a little jumpy with their HLAC%s%s"), "")
467  MSG_INFO_NOTIF(WEAPON_HOOK_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhook", _("^BG%s%s^K1 was caught in ^BG%s^K1's Hook gravity bomb%s%s"), "")
468  MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Klein Bottle%s%s"), "")
469  MSG_INFO_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Klein Bottle%s%s"), "")
470  MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Machine Gun%s%s"), "")
471  MSG_INFO_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Machine Gun%s%s"), "")
472  MSG_INFO_NOTIF(WEAPON_MINELAYER_LIMIT, N_CONSOLE, 0, 1, "f1", "", "", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
473  MSG_INFO_NOTIF(WEAPON_MINELAYER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminelayer", _("^BG%s%s^K1 got too close to ^BG%s^K1's mine%s%s"), "")
474  MSG_INFO_NOTIF(WEAPON_MINELAYER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponminelayer", _("^BG%s^K1 forgot about their mine%s%s"), "")
475  MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 got too close to ^BG%s^K1's Mortar grenade%s%s"), "")
476  MSG_INFO_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapongrenadelauncher", _("^BG%s%s^K1 ate ^BG%s^K1's Mortar grenade%s%s"), "")
477  MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 didn't see their own Mortar grenade%s%s"), "")
478  MSG_INFO_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapongrenadelauncher", _("^BG%s^K1 blew themself up with their own Mortar%s%s"), "")
479  MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was sniped by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
480  MSG_INFO_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponhmg", _("^BG%s%s^K1 was torn to bits by ^BG%s^K1's Overkill Heavy Machine Gun%s%s"), "")
481  MSG_INFO_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponuzi", _("^BG%s%s^K1 was riddled full of holes by ^BG%s^K1's Overkill Machine Gun%s%s"), "")
482  MSG_INFO_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Overkill Nex%s%s"), "")
483  MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 was sawn in half by ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
484  MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrpc", _("^BG%s%s^K1 almost dodged ^BG%s^K1's Overkill Rocket Propelled Chainsaw%s%s"), "")
485  MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 was sawn in half by their own Overkill Rocket Propelled Chainsaw%s%s"), "")
486  MSG_INFO_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponrpc", _("^BG%s^K1 blew themself up with their Overkill Rocket Propelled Chainsaw%s%s"), "")
487 
488  MSG_INFO_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Overkill Shotgun%s%s"), "")
489  MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 was sniped with a Rifle by ^BG%s^K1%s%s"), "")
490  MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 died in ^BG%s^K1's Rifle bullet hail%s%s"), "")
491  MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle bullet hail%s%s"), "")
492  MSG_INFO_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponrifle", _("^BG%s%s^K1 failed to hide from ^BG%s^K1's Rifle%s%s"), "")
493  MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was pummeled by ^BG%s^K1's Seeker rockets%s%s"), "")
494  MSG_INFO_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponseeker", _("^BG%s%s^K1 was tagged by ^BG%s^K1's Seeker%s%s"), "")
495  MSG_INFO_NOTIF(WEAPON_SEEKER_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weaponseeker", _("^BG%s^K1 played with tiny Seeker rockets%s%s"), "")
496  MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshockwave", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shockwave%s%s"), "")
497  MSG_INFO_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shockwave%s%s"), "")
498  MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponshotgun", _("^BG%s%s^K1 was gunned down by ^BG%s^K1's Shotgun%s%s"), "")
499  MSG_INFO_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_CONSOLE, 3, 2, "spree_inf s2 s1 s3loc spree_end", "s2 s1", "notify_melee_shotgun", _("^BG%s%s^K1 slapped ^BG%s^K1 around a bit with a large Shotgun%s%s"), "")
500  MSG_INFO_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "notify_selfkill", _("^BG%s^K1 is now thinking with portals%s%s"), "")
501  MSG_INFO_NOTIF(WEAPON_TUBA_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weapontuba", _("^BG%s%s^K1 died of ^BG%s^K1's great playing on the @!#%%'n Tuba%s%s"), "")
502  MSG_INFO_NOTIF(WEAPON_TUBA_SUICIDE, N_CONSOLE, 2, 1, "s1 s2loc spree_lost", "s1", "weapontuba", _("^BG%s^K1 hurt their own ears with the @!#%%'n Tuba%s%s"), "")
503  MSG_INFO_NOTIF(WEAPON_VAPORIZER_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponminstanex", _("^BG%s%s^K1 has been sublimated by ^BG%s^K1's Vaporizer%s%s"), "")
504  MSG_INFO_NOTIF(WEAPON_VORTEX_MURDER, N_CONSOLE, 3, 2, "spree_inf s1 s2 s3loc spree_end", "s2 s1", "weaponnex", _("^BG%s%s^K1 has been vaporized by ^BG%s^K1's Vortex%s%s"), "")
505 
506 #undef N_DISABLE
507 #undef N_CONSOLE
508 #undef N_CHATCON
509 
510 // default value for centerprint notification cvars (notification_CENTER_*):
511 // 0: off, 1: centerprint
512 #define N_DISABL 0
513 #define N_ENABLE 1
514 
515 #define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type) \
516  NOTIF_ADD_AUTOCVAR(CENTER_##prefix, defaultvalue) \
517  MSG_CENTER_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 1), TCR(gentle, type, 1)) \
518  MSG_CENTER_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 2), TCR(gentle, type, 2)) \
519  MSG_CENTER_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 3), TCR(gentle, type, 3)) \
520  MSG_CENTER_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, TCR(normal, type, 4), TCR(gentle, type, 4))
521 
522 // MSG_CENTER_NOTIFICATIONS
523  MSG_CENTER_NOTIF(ALONE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F4You are now alone!"), "")
524 
525  MSG_CENTER_NOTIF(ASSAULT_ATTACKING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are attacking!"), "")
526  MSG_CENTER_NOTIF(ASSAULT_DEFENDING, N_ENABLE, 0, 0, "", CPID_ASSAULT_ROLE, "0 0", _("^BGYou are defending!"), "")
527  MSG_CENTER_NOTIF(ASSAULT_OBJ_DESTROYED, N_ENABLE, 0, 1, "f1time", CPID_ASSAULT_ROLE, "0 0", _("^BGObjective destroyed in ^F4%s^BG!"), "")
528 
529  MSG_CENTER_NOTIF(COUNTDOWN_BEGIN, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", _("^F4Begin!"), "")
530  MSG_CENTER_NOTIF(COUNTDOWN_GAMESTART, N_ENABLE, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Game starts in ^COUNT"), "")
531  MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTART, N_ENABLE, 0, 1, "", CPID_ROUND, "1 f1", _("^F4Round starts in ^COUNT"), "")
532  MSG_CENTER_NOTIF(COUNTDOWN_ROUNDSTOP, N_ENABLE, 0, 0, "", CPID_ROUND, "2 0", _("^F4Round cannot start"), "")
533 
534  MSG_CENTER_NOTIF(ROUND_TIED, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound tied"), "")
535  MSG_CENTER_NOTIF(ROUND_OVER, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^BGRound over, there's no winner"), "")
536 
537  MSG_CENTER_NOTIF(CAMPCHECK, N_ENABLE, 0, 0, "", CPID_CAMPCHECK, "0 0", _("^F2Don't camp!"), "")
538 
539  MSG_CENTER_NOTIF(COINTOSS, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^F2Throwing coin... Result: %s^F2!"), "")
540 
541  MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_FREE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now free.\n^BGFeel free to ^F2try to capture^BG the flag again\n^BGif you think you will succeed."), "")
542  MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_INACTIVE, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGThis flag is currently inactive"), "")
543  MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\n^BGfor ^F2too many unsuccessful attempts^BG to capture.\n^BGMake some defensive scores before trying again."), "")
544  MULTITEAM_CENTER(CTF_CAPTURE, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the ^TC^TT^BG flag!"), "", FLAG)
545  MSG_CENTER_NOTIF(CTF_CAPTURE_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou captured the flag!"), "")
546  MSG_CENTER_NOTIF(CTF_FLAG_THROW_PUNISH, N_ENABLE, 0, 1, "f1secs", CPID_CTF_LOWPRIO, "0 0", _("^BGToo many flag throws! Throwing disabled for %s."), "")
547  MULTITEAM_CENTER(CTF_PASS_OTHER, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the ^TC^TT^BG flag to %s"), "", FLAG)
548  MSG_CENTER_NOTIF(CTF_PASS_OTHER_NEUTRAL, N_ENABLE, 2, 0, "s1 s2", CPID_CTF_PASS, "0 0", _("^BG%s^BG passed the flag to %s"), "")
549  MULTITEAM_CENTER(CTF_PASS_RECEIVED, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the ^TC^TT^BG flag from %s"), "", FLAG)
550  MSG_CENTER_NOTIF(CTF_PASS_RECEIVED_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou received the flag from %s"), "")
551  MSG_CENTER_NOTIF(CTF_PASS_REQUESTED, N_ENABLE, 1, 0, "pass_key s1", CPID_CTF_PASS, "0 0", _("^BGPress ^F2%s^BG to receive the flag from %s^BG"), "")
552  MSG_CENTER_NOTIF(CTF_PASS_REQUESTING, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGRequesting %s^BG to pass you the flag"), "")
553  MULTITEAM_CENTER(CTF_PASS_SENT, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the ^TC^TT^BG flag to %s"), "", FLAG)
554  MSG_CENTER_NOTIF(CTF_PASS_SENT_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_PASS, "0 0", _("^BGYou passed the flag to %s"), "")
555  MULTITEAM_CENTER(CTF_PICKUP, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the ^TC^TT^BG flag!")), "", FLAG)
556  MSG_CENTER_NOTIF(CTF_PICKUP_NEUTRAL, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the flag!")), "")
557  MSG_CENTER_NOTIF(CTF_PICKUP_RETURN, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got your %steam^BG's flag, return it!")), "")
558  MSG_CENTER_NOTIF(CTF_PICKUP_RETURN_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", BOLD(_("^BGYou got the %senemy^BG's flag, return it!")), "")
559  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got your flag! Retrieve it!"), "")
560  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got your flag! Retrieve it!"), "")
561  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got the flag! Retrieve it!"), "")
562  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got the flag! Retrieve it!"), "")
563  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy^BG got their flag! Retrieve it!"), "")
564  MSG_CENTER_NOTIF(CTF_PICKUP_ENEMY_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGThe %senemy (^BG%s%s)^BG got their flag! Retrieve it!"), "")
565  MULTITEAM_CENTER(CTF_PICKUP_TEAM, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
566  MULTITEAM_CENTER(CTF_PICKUP_TEAM_VERBOSE, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the ^TC^TT^BG flag! Protect them!"), "", FLAG)
567  MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N_ENABLE, 1, 0, "s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate^BG got the flag! Protect them!"), "")
568  MSG_CENTER_NOTIF(CTF_PICKUP_TEAM_VERBOSE_NEUTRAL, N_ENABLE, 2, 0, "s1 s2 s1", CPID_CTF_LOWPRIO, "0 0", _("^BGYour %steam mate (^BG%s%s)^BG got the flag! Protect them!"), "")
569  MSG_CENTER_NOTIF(CTF_PICKUP_VISIBLE, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGEnemies can now see you on radar!"), "")
570  MULTITEAM_CENTER(CTF_RETURN, N_ENABLE, 0, 0, "", CPID_CTF_LOWPRIO, "0 0", _("^BGYou returned the ^TC^TT^BG flag!"), "", FLAG)
571  MSG_CENTER_NOTIF(CTF_STALEMATE_CARRIER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Enemies can now see you on radar!"), "")
572  MSG_CENTER_NOTIF(CTF_STALEMATE_OTHER, N_ENABLE, 0, 0, "", CPID_STALEMATE, "0 0", _("^BGStalemate! Flag carriers can now be seen by enemies on radar!"), "")
573 
574  #define VERBOSE_MURDER(type) strcat(MURDER_##type, "^BG%s")
575 
576  #define MURDER_FRAG BOLD(_("^K3%sYou fragged ^BG%s"))
577  #define MURDER_FRAG2 BOLD(_("^K3%sYou scored against ^BG%s"))
578  #define MURDER_FRAGGED BOLD(_("^K1%sYou were fragged by ^BG%s"))
579  #define MURDER_FRAGGED2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
580  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG, MURDER_FRAG2 )
581  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED, MURDER_FRAGGED2 )
582  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED), VERBOSE_MURDER(FRAGGED2) )
583  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG), VERBOSE_MURDER(FRAG2) )
584 
585  #define MURDER_FRAG_FIRE BOLD(_("^K3%sYou burned ^BG%s"))
586  #define MURDER_FRAG_FIRE2 BOLD(_("^K3%sYou scored against ^BG%s"))
587  #define MURDER_FRAGGED_FIRE BOLD(_("^K1%sYou were burned by ^BG%s"))
588  #define MURDER_FRAGGED_FIRE2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
589  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FIRE, MURDER_FRAG_FIRE2 )
590  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FIRE, MURDER_FRAGGED_FIRE2 )
591  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FIRE_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FIRE), VERBOSE_MURDER(FRAGGED_FIRE2) )
592  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FIRE_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FIRE), VERBOSE_MURDER(FRAG_FIRE2) )
593 
594  #define MURDER_FRAG_FREEZE BOLD(_("^K3%sYou froze ^BG%s"))
595  #define MURDER_FRAG_FREEZE2 BOLD(_("^K3%sYou scored against ^BG%s"))
596  #define MURDER_FRAGGED_FREEZE BOLD(_("^K1%sYou were frozen by ^BG%s"))
597  #define MURDER_FRAGGED_FREEZE2 BOLD(_("^K1%sYou were scored against by ^BG%s"))
598  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAG_FREEZE, MURDER_FRAG_FREEZE2 )
599  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_FRAGGED_FREEZE, MURDER_FRAGGED_FREEZE2 )
600  MSG_CENTER_NOTIF(DEATH_MURDER_FRAGGED_FREEZE_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(FRAGGED_FREEZE), VERBOSE_MURDER(FRAGGED_FREEZE2))
601  MSG_CENTER_NOTIF(DEATH_MURDER_FRAG_FREEZE_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(FRAG_FREEZE), VERBOSE_MURDER(FRAG_FREEZE2) )
602 
603  #define MURDER_TYPEFRAG BOLD(_("^K1%sYou typefragged ^BG%s"))
604  #define MURDER_TYPEFRAG2 BOLD(_("^K1%sYou scored against ^BG%s^K1 while they were typing"))
605  #define MURDER_TYPEFRAGGED BOLD(_("^K1%sYou were typefragged by ^BG%s"))
606  #define MURDER_TYPEFRAGGED2 BOLD(_("^K1%sYou were scored against by ^BG%s^K1 while typing"))
607  MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAG, MURDER_TYPEFRAG2 )
608  MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED, N_ENABLE, 1, 1, "spree_cen s1", CPID_Null, "0 0", MURDER_TYPEFRAGGED, MURDER_TYPEFRAGGED2 )
609  MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAGGED_VERBOSE, N_ENABLE, 1, 4, "spree_cen s1 frag_stats", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAGGED), VERBOSE_MURDER(TYPEFRAGGED2) )
610  MSG_CENTER_NOTIF(DEATH_MURDER_TYPEFRAG_VERBOSE, N_ENABLE, 1, 2, "spree_cen s1 frag_ping", CPID_Null, "0 0", VERBOSE_MURDER(TYPEFRAG), VERBOSE_MURDER(TYPEFRAG2) )
611 
612  MSG_CENTER_NOTIF(NADE_THROW, N_ENABLE, 0, 0, "nade_key", CPID_NADES, "0 0", _("^BGPress ^F2%s^BG again to toss the nade!"), "")
613  MSG_CENTER_NOTIF(NADE_BONUS, N_ENABLE, 0, 0, "", CPID_NADES, "0 0", _("^F2You got a ^K1BONUS GRENADE^F2!"), "")
614 
615  MSG_CENTER_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou have been moved into a different team\nYou are now on: %s")), "")
616  MSG_CENTER_NOTIF(DEATH_SELF_BETRAYAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were punished for attacking your team mates!")), "")
617  MSG_CENTER_NOTIF(DEATH_SELF_CAMP, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Die camper!")), BOLD(_("^K1Reconsider your tactics, camper!")))
618  MSG_CENTER_NOTIF(DEATH_SELF_CHEAT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You unfairly eliminated yourself!")), "")
619  MSG_CENTER_NOTIF(DEATH_SELF_CUSTOM, N_ENABLE, 2, 0, "s2", CPID_Null, "0 0", BOLD(_("^K1You were %s")), "")
620  MSG_CENTER_NOTIF(DEATH_SELF_DROWN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't catch your breath!")), "")
621  MSG_CENTER_NOTIF(DEATH_SELF_FALL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You hit the ground with a crunch!")), "")
622  MSG_CENTER_NOTIF(DEATH_SELF_FIRE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got a little bit too crispy!")), BOLD(_("^K1You felt a little too hot!")))
623  MSG_CENTER_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You fragged yourself!")), BOLD(_("^K1You need to be more careful!")))
624  MSG_CENTER_NOTIF(DEATH_SELF_LAVA, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't stand the heat!")), "")
625  MSG_CENTER_NOTIF(DEATH_SELF_MONSTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed by a monster!")), BOLD(_("^K1You need to watch out for monsters!")))
626  MSG_CENTER_NOTIF(DEATH_SELF_NADE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You forgot to put the pin back in!")), BOLD(_("^K1Tastes like chicken!")))
627  MSG_CENTER_NOTIF(DEATH_SELF_NADE_NAPALM, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Hanging around a napalm explosion is bad!")), "")
628  MSG_CENTER_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got a little bit too cold!")), BOLD(_("^K1You felt a little chilly!")))
629  MSG_CENTER_NOTIF(DEATH_SELF_NADE_HEAL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Your Healing Nade is a bit defective")), "")
630  MSG_CENTER_NOTIF(DEATH_SELF_NOAMMO, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were killed for running out of ammo...")), BOLD(_("^K1You are respawning for running out of ammo...")))
631  MSG_CENTER_NOTIF(DEATH_SELF_ROT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You grew too old without taking your medicine")), BOLD(_("^K1You need to preserve your health")))
632  MSG_CENTER_NOTIF(DEATH_SELF_SHOOTING_STAR, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You became a shooting star!")), "")
633  MSG_CENTER_NOTIF(DEATH_SELF_SLIME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You melted away in slime!")), "")
634  MSG_CENTER_NOTIF(DEATH_SELF_SUICIDE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You committed suicide!")), BOLD(_("^K1You ended it all!")))
635  MSG_CENTER_NOTIF(DEATH_SELF_SWAMP, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got stuck in a swamp!")), "")
636  MSG_CENTER_NOTIF(DEATH_SELF_TEAMCHANGE, N_ENABLE, 0, 1, "death_team", CPID_Null, "0 0", BOLD(_("^BGYou are now on: %s")), "")
637  MSG_CENTER_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You died in an accident!")), "")
638  MSG_CENTER_NOTIF(DEATH_SELF_TURRET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a turret!")), BOLD(_("^K1You had an unfortunate run in with a turret!")))
639  MSG_CENTER_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by an eWheel turret!")), BOLD(_("^K1You had an unfortunate run in with an eWheel turret!")))
640  MSG_CENTER_NOTIF(DEATH_SELF_TURRET_WALK, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were fragged by a Walker turret!")), BOLD(_("^K1You had an unfortunate run in with a Walker turret!")))
641  MSG_CENTER_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Bumblebee explosion!")), "")
642  MSG_CENTER_NOTIF(DEATH_SELF_VH_CRUSH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were crushed by a vehicle!")), "")
643  MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were caught in a Raptor cluster bomb!")), "")
644  MSG_CENTER_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Raptor explosion!")), "")
645  MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Spiderbot explosion!")), "")
646  MSG_CENTER_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You were blasted to bits by a Spiderbot rocket!")), "")
647  MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You got caught in the blast of a Racer explosion!")), "")
648  MSG_CENTER_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1You couldn't find shelter from a Racer rocket!")), "")
649  MSG_CENTER_NOTIF(DEATH_SELF_VOID, N_ENABLE, 0, 0, "", CPID_Null, "0 0", BOLD(_("^K1Watch your step!")), "")
650 
651  MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAG, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1Traitor! You team killed ^BG%s")), BOLD(_("^K1Traitor! You betrayed team mate ^BG%s")))
652  MSG_CENTER_NOTIF(DEATH_TEAMKILL_FRAGGED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", BOLD(_("^K1You were team killed by ^BG%s")), BOLD(_("^K1You were betrayed by team mate ^BG%s")))
653 
654  MSG_CENTER_NOTIF(DISCONNECT_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\n^BGDisconnecting in ^COUNT...")), "")
655  MSG_CENTER_NOTIF(MOVETOSPEC_IDLING, N_ENABLE, 0, 1, "", CPID_IDLING, "1 f1", BOLD(_("^K1Stop idling!\n^BGMoving to spectators in ^COUNT...")), "")
656 
657  MSG_CENTER_NOTIF(DOOR_LOCKED_NEED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou need %s^BG!"), "")
658  MSG_CENTER_NOTIF(DOOR_LOCKED_ALSONEED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^BGYou also need %s^BG!"), "")
659  MSG_CENTER_NOTIF(DOOR_UNLOCKED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGDoor unlocked!"), "")
660 
661  MSG_CENTER_NOTIF(EXTRALIVES, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives taken: ^K1%s"), "")
662 
663  MSG_CENTER_NOTIF(FREEZETAG_REVIVE, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K3You revived ^BG%s"), "")
664  MSG_CENTER_NOTIF(FREEZETAG_REVIVE_SELF, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K3You revived yourself"), "")
665  MSG_CENTER_NOTIF(FREEZETAG_REVIVED, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K3You were revived by ^BG%s"), "")
666  MSG_CENTER_NOTIF(FREEZETAG_AUTO_REVIVED, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou were automatically revived after %s seconds"), "")
667 
668  MSG_CENTER_NOTIF(GENERATOR_UNDERATTACK, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGThe generator is under attack!"), "")
669 
670  MULTITEAM_CENTER(ROUND_TEAM_LOSS, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team loses the round"), "", NAME)
671  MULTITEAM_CENTER(ROUND_TEAM_WIN, N_ENABLE, 0, 0, "", CPID_ROUND, "0 0", _("^TC^TT^BG team wins the round"), "", NAME)
672  MSG_CENTER_NOTIF(ROUND_PLAYER_WIN, N_ENABLE, 1, 0, "s1", CPID_ROUND, "0 0", _("^BG%s^BG wins the round"), "")
673 
674  MSG_CENTER_NOTIF(FREEZETAG_SELF, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1You froze yourself"), "")
675  MSG_CENTER_NOTIF(FREEZETAG_SPAWN_LATE, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1Round already started, you spawn as frozen"), "")
676 
677  MSG_CENTER_NOTIF(INVASION_SUPERMONSTER, N_ENABLE, 1, 0, "s1", CPID_Null, "0 0", _("^K1A %s has arrived!"), "")
678 
679  MSG_CENTER_NOTIF(ITEM_BUFF_DROP, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou dropped the %s^BG buff!"), "")
680  MSG_CENTER_NOTIF(ITEM_BUFF_GOT, N_ENABLE, 0, 1, "item_buffname", CPID_ITEM, "item_centime 0", _("^BGYou got the %s^BG buff!"), "")
681  MSG_CENTER_NOTIF(ITEM_FUELREGEN_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Fuel regenerator"), "")
682  MSG_CENTER_NOTIF(ITEM_JETPACK_GOT, N_ENABLE, 0, 0, "", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1Jetpack"), "")
683  MSG_CENTER_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou do not have the ^F1%s"), "")
684  MSG_CENTER_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, 0, 2, "item_wepname item_wepammo", CPID_ITEM, "item_centime 0", _("^BGYou dropped the ^F1%s^BG%s"), "")
685  MSG_CENTER_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou got the ^F1%s"), "")
686  MSG_CENTER_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^BGYou don't have enough ammo for the ^F1%s"), "")
687  MSG_CENTER_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, 0, 3, "item_wepname f2primsec f3primsec", CPID_ITEM, "item_centime 0", _("^F1%s %s^BG is unable to fire, but its ^F1%s^BG can"), "")
688  MSG_CENTER_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, 0, 1, "item_wepname", CPID_ITEM, "item_centime 0", _("^F1%s^BG is ^F4not available^BG on this map"), "")
689 
690  MSG_CENTER_NOTIF(JOIN_NOSPAWNS, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1No spawnpoints available!\nHope your team can fix it..."), "")
691  MSG_CENTER_NOTIF(JOIN_PREVENT, N_ENABLE, 0, 0, "", CPID_PREVENT_JOIN, "0 0", _("^K1You may not join the game at this time.\nThe player limit reached maximum capacity."), "")
692 
693  MSG_CENTER_NOTIF(KEEPAWAY_DROPPED, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has dropped the ball!"), "")
694  MSG_CENTER_NOTIF(KEEPAWAY_PICKUP, N_ENABLE, 1, 0, "s1", CPID_KEEPAWAY, "0 0", _("^BG%s^BG has picked up the ball!"), "")
695  MSG_CENTER_NOTIF(KEEPAWAY_PICKUP_SELF, N_ENABLE, 0, 0, "", CPID_KEEPAWAY, "0 0", _("^BGYou picked up the ball"), "")
696  MSG_CENTER_NOTIF(KEEPAWAY_WARN, N_ENABLE, 0, 0, "", CPID_KEEPAWAY_WARN, "0 0", _("^BGKilling people while you don't have the ball gives no points!"), "")
697 
698  MSG_CENTER_NOTIF(KEYHUNT_HELP, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nHelp the key carriers to meet!"), "")
699  MULTITEAM_CENTER(KEYHUNT_INTERFERE, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in ^TC^TT team^BG's hands!\nInterfere ^F4NOW^BG!"), "", NAME)
700  MSG_CENTER_NOTIF(KEYHUNT_MEET, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGAll keys are in your team's hands!\nMeet the other key carriers ^F4NOW^BG!"), "")
701  MSG_CENTER_NOTIF(KEYHUNT_ROUNDSTART, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "1 f1", _("^F4Round will start in ^COUNT"), "")
702  MSG_CENTER_NOTIF(KEYHUNT_SCAN, N_ENABLE, 0, 1, "", CPID_KEYHUNT_OTHER, "f1 0", _("^BGScanning frequency range..."), "")
703  MULTITEAM_CENTER(KEYHUNT_START, N_ENABLE, 0, 0, "", CPID_KEYHUNT, "0 0", _("^BGYou are starting with the ^TC^TT Key"), "", KEY)
704 
705  MSG_CENTER_NOTIF(LMS_NOLIVES, N_ENABLE, 0, 0, "", CPID_LMS, "0 0", _("^BGYou have no lives left, you must wait until the next match"), "")
706 
707  MSG_CENTER_NOTIF(MISSING_TEAMS, N_ENABLE, 0, 1, "missing_teams", CPID_MISSING_TEAMS, "-1 0", _("^BGWaiting for players to join...\nNeed active players for: %s"), "")
708  MSG_CENTER_NOTIF(MISSING_PLAYERS, N_ENABLE, 0, 1, "f1", CPID_MISSING_PLAYERS, "-1 0", _("^BGWaiting for %s player(s) to join..."), "")
709 
710  MSG_CENTER_NOTIF(INSTAGIB_DOWNGRADE, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "5 0", _("^BGYour weapon has been downgraded until you find some ammo!"), "")
711  MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 9", _("^F4^COUNT^BG left to find some ammo!"), "")
712  MSG_CENTER_NOTIF(INSTAGIB_FINDAMMO_FIRST, N_ENABLE, 0, 0, "", CPID_INSTAGIB_FINDAMMO, "1 10", _("^BGGet some ammo or you'll be dead in ^F4^COUNT^BG!"), _("^BGGet some ammo! ^F4^COUNT^BG left!"))
713  MSG_CENTER_NOTIF(INSTAGIB_LIVES_REMAINING, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^F2Extra lives remaining: ^K1%s"), "")
714 
715  MSG_CENTER_NOTIF(CAMPAIGN_MESSAGE, N_ENABLE, 1, 1, "f1 s1 join_key", CPID_CAMPAIGN_MESSAGE, "-1 0", strcat(_("Level %s: "), "^BG%s\n^3\n", _("^BGPress ^F2%s^BG to enter the game")), "")
716  MSG_CENTER_NOTIF(MOTD, N_ENABLE, 1, 0, "s1", CPID_MOTD, "-1 0", "^BG%s", "")
717 
718  MSG_CENTER_NOTIF(NIX_COUNTDOWN, N_ENABLE, 0, 2, "item_wepname", CPID_NIX, "1 f2", _("^F2^COUNT^BG until weapon change...\nNext weapon: ^F1%s"), "")
719  MSG_CENTER_NOTIF(NIX_NEWWEAPON, N_ENABLE, 0, 1, "item_wepname", CPID_NIX, "0 0", _("^F2Active weapon: ^F1%s"), "")
720 
721  MSG_CENTER_NOTIF(ONS_CAPTURE, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^BGYou captured %s^BG control point"), "")
722  MSG_CENTER_NOTIF(ONS_CAPTURE_NONAME, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGYou captured a control point"), "")
723  MULTITEAM_CENTER(ONS_CAPTURE_TEAM, N_ENABLE, 1, 0, "s1", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured %s^BG control point"), "", NAME)
724  MULTITEAM_CENTER(ONS_CAPTURE_TEAM_NONAME, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^TC^TT^BG team captured a control point"), "", NAME)
725  MSG_CENTER_NOTIF(ONS_CONTROLPOINT_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThis control point currently cannot be captured"), "")
726  MSG_CENTER_NOTIF(ONS_GENERATOR_SHIELDED, N_ENABLE, 0, 0, "", CPID_ONS_CAPSHIELD, "0 0", _("^BGThe enemy generator cannot be destroyed yet\n^F2Capture some control points to unshield it"), "")
727  MULTITEAM_CENTER(ONS_NOTSHIELDED, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^BGThe ^TCenemy^BG generator is no longer shielded!"), "", NAME)
728  MSG_CENTER_NOTIF(ONS_NOTSHIELDED_TEAM, N_ENABLE, 0, 0, "", CPID_ONSLAUGHT, "0 0", _("^K1Your generator is NOT shielded!\n^BGRe-capture control points to shield it!"), "")
729  MSG_CENTER_NOTIF(ONS_TELEPORT, N_ENABLE, 0, 0, "pass_key", CPID_ONSLAUGHT, "0 0", _("^BGPress ^F2%s^BG to teleport"), "")
730  MSG_CENTER_NOTIF(ONS_TELEPORT_ANTISPAM, N_ENABLE, 0, 1, "f1secs", CPID_ONSLAUGHT, "0 0", _("^BGTeleporting disabled for %s"), "")
731 
732  MSG_CENTER_NOTIF(OVERTIME_FRAG, N_ENABLE, 0, 0, "", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\nKeep fragging until we have a winner!"), _("^F2Now playing ^F4OVERTIME^F2!\nKeep scoring until we have a winner!"))
733  MSG_CENTER_NOTIF(OVERTIME_CONTROLPOINT, N_ENABLE, 0, 0, "", CPID_OVERTIME, "5 0", _("^F2Now playing ^F4OVERTIME^F2!\n\nGenerators are now decaying.\nThe more control points your team holds,\nthe faster the enemy generator decays"), "")
734  MSG_CENTER_NOTIF(OVERTIME_TIME, N_ENABLE, 0, 1, "f1time", CPID_OVERTIME, "0 0", _("^F2Now playing ^F4OVERTIME^F2!\n^BGAdded ^F4%s^BG to the game!"), "")
735 
736  MSG_CENTER_NOTIF(PORTO_CREATED_IN, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1In^BG-portal created"), "")
737  MSG_CENTER_NOTIF(PORTO_CREATED_OUT, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F3Out^BG-portal created"), "")
738  MSG_CENTER_NOTIF(PORTO_FAILED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^F1Portal creation failed"), "")
739 
740  MSG_CENTER_NOTIF(POWERUP_STRENGTH, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength infuses your weapons with devastating power"), "")
741  MSG_CENTER_NOTIF(POWERDOWN_STRENGTH, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Strength has worn off"), "")
742 
743  MSG_CENTER_NOTIF(POWERUP_SHIELD, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield surrounds you"), "")
744  MSG_CENTER_NOTIF(POWERDOWN_SHIELD, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Shield has worn off"), "")
745 
746  MSG_CENTER_NOTIF(POWERUP_SPEED, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are on speed"), "")
747  MSG_CENTER_NOTIF(POWERDOWN_SPEED, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Speed has worn off"), "")
748 
749  MSG_CENTER_NOTIF(POWERUP_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You are invisible"), "")
750  MSG_CENTER_NOTIF(POWERDOWN_INVISIBILITY, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Invisibility has worn off"), "")
751 
752  MSG_CENTER_NOTIF(RACE_FINISHLAP, N_ENABLE, 0, 0, "", CPID_RACE_FINISHLAP, "0 0", _("^F2The race is over, finish your lap!"), "")
753 
754  MSG_CENTER_NOTIF(SEQUENCE_COMPLETED, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGSequence completed!"), "")
755  MSG_CENTER_NOTIF(SEQUENCE_COUNTER, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^BGThere are more to go..."), "")
756  MSG_CENTER_NOTIF(SEQUENCE_COUNTER_FEWMORE, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGOnly %s^BG more to go..."), "")
757 
758  MSG_CENTER_NOTIF(SUPERWEAPON_BROKEN, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have broken down"), "")
759  MSG_CENTER_NOTIF(SUPERWEAPON_LOST, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2Superweapons have been lost"), "")
760  MSG_CENTER_NOTIF(SUPERWEAPON_PICKUP, N_ENABLE, 0, 0, "", CPID_POWERUP, "0 0", _("^F2You now have a superweapon"), "")
761 
762  MULTITEAM_CENTER(TEAMCHANGE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing to ^TC^TT^K1 in ^COUNT"), "", NAME)
763  MSG_CENTER_NOTIF(TEAMCHANGE_AUTO, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Changing team in ^COUNT"), "")
764  MSG_CENTER_NOTIF(TEAMCHANGE_SPECTATE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Spectating in ^COUNT"), "")
765  MSG_CENTER_NOTIF(TEAMCHANGE_SUICIDE, N_ENABLE, 0, 1, "", CPID_TEAMCHANGE, "1 f1", _("^K1Suicide in ^COUNT"), "")
766 
767  MSG_CENTER_NOTIF(TIMEOUT_BEGINNING, N_ENABLE, 0, 1, "", CPID_TIMEOUT, "1 f1", _("^F4Timeout begins in ^COUNT"), "")
768  MSG_CENTER_NOTIF(TIMEOUT_ENDING, N_ENABLE, 0, 1, "", CPID_TIMEIN, "1 f1", _("^F4Timeout ends in ^COUNT"), "")
769 
770  MSG_CENTER_NOTIF(JOIN_PREVENT_MINIGAME, N_ENABLE, 0, 0, "", CPID_Null, "0 0", _("^K1Cannot join given minigame session!"), "" )
771 
772  MSG_CENTER_NOTIF(VEHICLE_ENTER, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to enter/exit the vehicle"), "")
773  MSG_CENTER_NOTIF(VEHICLE_ENTER_GUNNER, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to enter the vehicle gunner"), "")
774  MSG_CENTER_NOTIF(VEHICLE_ENTER_STEAL, N_ENABLE, 0, 0, "pass_key", CPID_VEHICLES, "0 0", _("^BGPress ^F2%s^BG to steal this vehicle"), "")
775  MSG_CENTER_NOTIF(VEHICLE_STEAL, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "0 0", _("^F2The enemy is stealing one of your vehicles!\n^F4Stop them!"), "")
776  MSG_CENTER_NOTIF(VEHICLE_STEAL_SELF, N_ENABLE, 0, 0, "", CPID_VEHICLES_OTHER, "4 0", _("^F2Intruder detected, disabling shields!"), "")
777 
778  MSG_CENTER_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, 0, 1, "f1", CPID_Null, "0 0", _("^BGYou cannot place more than ^F2%s^BG mines at a time"), "")
779 
780 #undef N_DISABL
781 #undef N_ENABLE
782 
783 // default value for multi notification cvars:
784 // 0: off, 1: enable this multiple notification
785 #define N_DISABL 0
786 #define N_ENABLE 1
787 
788 #define MULTITEAM_MULTI(prefix, defaultvalue, anncepre, infopre, centerpre) \
789  MSG_MULTI_NOTIF(prefix##_RED, defaultvalue, anncepre##_RED, infopre##_RED, centerpre##_RED) \
790  MSG_MULTI_NOTIF(prefix##_BLUE, defaultvalue, anncepre##_BLUE, infopre##_BLUE, centerpre##_BLUE) \
791  MSG_MULTI_NOTIF(prefix##_YELLOW, defaultvalue, anncepre##YELLOW, infopre##YELLOW, centerpre##YELLOW) \
792  MSG_MULTI_NOTIF(prefix##_PINK, defaultvalue, anncepre##PINK, infopre##PINK, centerpre##PINK)
793 
794 // MSG_MULTI_NOTIFICATIONS
795  MSG_MULTI_NOTIF(DEATH_MURDER_BUFF, N_ENABLE, NULL, INFO_DEATH_MURDER_BUFF, NULL)
796  MSG_MULTI_NOTIF(DEATH_MURDER_CHEAT, N_ENABLE, NULL, INFO_DEATH_MURDER_CHEAT, NULL)
797  MSG_MULTI_NOTIF(DEATH_MURDER_DROWN, N_ENABLE, NULL, INFO_DEATH_MURDER_DROWN, NULL)
798  MSG_MULTI_NOTIF(DEATH_MURDER_FALL, N_ENABLE, NULL, INFO_DEATH_MURDER_FALL, NULL)
799  MSG_MULTI_NOTIF(DEATH_MURDER_FIRE, N_ENABLE, NULL, INFO_DEATH_MURDER_FIRE, NULL)
800  MSG_MULTI_NOTIF(DEATH_MURDER_LAVA, N_ENABLE, NULL, INFO_DEATH_MURDER_LAVA, NULL)
801  MSG_MULTI_NOTIF(DEATH_MURDER_MONSTER, N_ENABLE, NULL, INFO_DEATH_MURDER_MONSTER, CENTER_DEATH_SELF_MONSTER)
802  MSG_MULTI_NOTIF(DEATH_MURDER_NADE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE, NULL)
803  MSG_MULTI_NOTIF(DEATH_MURDER_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_NAPALM, NULL)
804  MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE, NULL)
805  MSG_MULTI_NOTIF(DEATH_MURDER_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_ICE_FREEZE, NULL)
806  MSG_MULTI_NOTIF(DEATH_MURDER_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_MURDER_NADE_HEAL, NULL)
807  MSG_MULTI_NOTIF(DEATH_MURDER_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_MURDER_SHOOTING_STAR, NULL)
808  MSG_MULTI_NOTIF(DEATH_MURDER_SLIME, N_ENABLE, NULL, INFO_DEATH_MURDER_SLIME, NULL)
809  MSG_MULTI_NOTIF(DEATH_MURDER_SWAMP, N_ENABLE, NULL, INFO_DEATH_MURDER_SWAMP, NULL)
810  MSG_MULTI_NOTIF(DEATH_MURDER_TELEFRAG, N_ENABLE, NULL, INFO_DEATH_MURDER_TELEFRAG, NULL)
811  MSG_MULTI_NOTIF(DEATH_MURDER_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_MURDER_TOUCHEXPLODE, NULL)
812  MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_DEATH, NULL)
813  MSG_MULTI_NOTIF(DEATH_MURDER_VH_BUMB_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_BUMB_GUN, NULL)
814  MSG_MULTI_NOTIF(DEATH_MURDER_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_CRUSH, NULL)
815  MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_BOMB, NULL)
816  MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_CANNON, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_CANNON, NULL)
817  MSG_MULTI_NOTIF(DEATH_MURDER_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_RAPT_DEATH, NULL)
818  MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_DEATH, NULL)
819  MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_MINIGUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_MINIGUN, NULL)
820  MSG_MULTI_NOTIF(DEATH_MURDER_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_SPID_ROCKET, NULL)
821  MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_DEATH, NULL)
822  MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_GUN, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_GUN, NULL)
823  MSG_MULTI_NOTIF(DEATH_MURDER_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_MURDER_VH_WAKI_ROCKET, NULL)
824  MSG_MULTI_NOTIF(DEATH_MURDER_VOID, N_ENABLE, NULL, INFO_DEATH_MURDER_VOID, NULL)
825 
826  MSG_MULTI_NOTIF(DEATH_SELF_AUTOTEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_AUTOTEAMCHANGE, CENTER_DEATH_SELF_AUTOTEAMCHANGE)
827  MSG_MULTI_NOTIF(DEATH_SELF_BETRAYAL, N_ENABLE, NULL, INFO_DEATH_SELF_BETRAYAL, CENTER_DEATH_SELF_BETRAYAL)
828  MSG_MULTI_NOTIF(DEATH_SELF_CAMP, N_ENABLE, NULL, INFO_DEATH_SELF_CAMP, CENTER_DEATH_SELF_CAMP)
829  MSG_MULTI_NOTIF(DEATH_SELF_CHEAT, N_ENABLE, NULL, INFO_DEATH_SELF_CHEAT, CENTER_DEATH_SELF_CHEAT)
830  MSG_MULTI_NOTIF(DEATH_SELF_CUSTOM, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_CUSTOM)
831  MSG_MULTI_NOTIF(DEATH_SELF_DROWN, N_ENABLE, NULL, INFO_DEATH_SELF_DROWN, CENTER_DEATH_SELF_DROWN)
832  MSG_MULTI_NOTIF(DEATH_SELF_FALL, N_ENABLE, NULL, INFO_DEATH_SELF_FALL, CENTER_DEATH_SELF_FALL)
833  MSG_MULTI_NOTIF(DEATH_SELF_FIRE, N_ENABLE, NULL, INFO_DEATH_SELF_FIRE, CENTER_DEATH_SELF_FIRE)
834  MSG_MULTI_NOTIF(DEATH_SELF_GENERIC, N_ENABLE, NULL, INFO_DEATH_SELF_GENERIC, CENTER_DEATH_SELF_GENERIC)
835  MSG_MULTI_NOTIF(DEATH_SELF_LAVA, N_ENABLE, NULL, INFO_DEATH_SELF_LAVA, CENTER_DEATH_SELF_LAVA)
836  MSG_MULTI_NOTIF(DEATH_SELF_MON_MAGE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_MAGE, CENTER_DEATH_SELF_MONSTER)
837  MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_CLAW, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_CLAW, CENTER_DEATH_SELF_MONSTER)
838  MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_SMASH, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_SMASH, CENTER_DEATH_SELF_MONSTER)
839  MSG_MULTI_NOTIF(DEATH_SELF_MON_SHAMBLER_ZAP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SHAMBLER_ZAP, CENTER_DEATH_SELF_MONSTER)
840  MSG_MULTI_NOTIF(DEATH_SELF_MON_SPIDER, N_ENABLE, NULL, INFO_DEATH_SELF_MON_SPIDER, CENTER_DEATH_SELF_MONSTER)
841  MSG_MULTI_NOTIF(DEATH_SELF_MON_WYVERN, N_ENABLE, NULL, INFO_DEATH_SELF_MON_WYVERN, CENTER_DEATH_SELF_MONSTER)
842  MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_JUMP, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_JUMP, CENTER_DEATH_SELF_MONSTER)
843  MSG_MULTI_NOTIF(DEATH_SELF_MON_ZOMBIE_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_MON_ZOMBIE_MELEE, CENTER_DEATH_SELF_MONSTER)
844  MSG_MULTI_NOTIF(DEATH_SELF_NADE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE, CENTER_DEATH_SELF_NADE)
845  MSG_MULTI_NOTIF(DEATH_SELF_NADE_NAPALM, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_NAPALM, CENTER_DEATH_SELF_NADE_NAPALM)
846  MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
847  MSG_MULTI_NOTIF(DEATH_SELF_NADE_ICE_FREEZE, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_ICE_FREEZE, CENTER_DEATH_SELF_NADE_ICE_FREEZE)
848  MSG_MULTI_NOTIF(DEATH_SELF_NADE_HEAL, N_ENABLE, NULL, INFO_DEATH_SELF_NADE_HEAL, CENTER_DEATH_SELF_NADE_HEAL)
849  MSG_MULTI_NOTIF(DEATH_SELF_NOAMMO, N_ENABLE, NULL, INFO_DEATH_SELF_NOAMMO, CENTER_DEATH_SELF_NOAMMO)
850  MSG_MULTI_NOTIF(DEATH_SELF_ROT, N_ENABLE, NULL, INFO_DEATH_SELF_ROT, CENTER_DEATH_SELF_ROT)
851  MSG_MULTI_NOTIF(DEATH_SELF_SHOOTING_STAR, N_ENABLE, NULL, INFO_DEATH_SELF_SHOOTING_STAR, CENTER_DEATH_SELF_SHOOTING_STAR)
852  MSG_MULTI_NOTIF(DEATH_SELF_SLIME, N_ENABLE, NULL, INFO_DEATH_SELF_SLIME, CENTER_DEATH_SELF_SLIME)
853  MSG_MULTI_NOTIF(DEATH_SELF_SUICIDE, N_ENABLE, NULL, INFO_DEATH_SELF_SUICIDE, CENTER_DEATH_SELF_SUICIDE)
854  MSG_MULTI_NOTIF(DEATH_SELF_SWAMP, N_ENABLE, NULL, INFO_DEATH_SELF_SWAMP, CENTER_DEATH_SELF_SWAMP)
855  MSG_MULTI_NOTIF(DEATH_SELF_TEAMCHANGE, N_ENABLE, NULL, INFO_DEATH_SELF_TEAMCHANGE, CENTER_DEATH_SELF_TEAMCHANGE)
856  MSG_MULTI_NOTIF(DEATH_SELF_TOUCHEXPLODE, N_ENABLE, NULL, INFO_DEATH_SELF_TOUCHEXPLODE, CENTER_DEATH_SELF_TOUCHEXPLODE)
857  MSG_MULTI_NOTIF(DEATH_SELF_TURRET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET, CENTER_DEATH_SELF_TURRET)
858  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_EWHEEL, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_EWHEEL, CENTER_DEATH_SELF_TURRET_EWHEEL)
859  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_FLAC, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_FLAC, CENTER_DEATH_SELF_TURRET)
860  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HELLION, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HELLION, CENTER_DEATH_SELF_TURRET)
861  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_HK, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_HK, CENTER_DEATH_SELF_TURRET)
862  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MACHINEGUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MACHINEGUN, CENTER_DEATH_SELF_TURRET)
863  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_MLRS, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_MLRS, CENTER_DEATH_SELF_TURRET)
864  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PHASER, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PHASER, CENTER_DEATH_SELF_TURRET)
865  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_PLASMA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_PLASMA, CENTER_DEATH_SELF_TURRET)
866  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_TESLA, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_TESLA, CENTER_DEATH_SELF_TURRET)
867  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_GUN, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_GUN, CENTER_DEATH_SELF_TURRET_WALK)
868  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_MELEE, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_MELEE, CENTER_DEATH_SELF_TURRET_WALK)
869  MSG_MULTI_NOTIF(DEATH_SELF_TURRET_WALK_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_TURRET_WALK_ROCKET, CENTER_DEATH_SELF_TURRET_WALK)
870  MSG_MULTI_NOTIF(DEATH_SELF_VH_BUMB_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_BUMB_DEATH, CENTER_DEATH_SELF_VH_BUMB_DEATH)
871  MSG_MULTI_NOTIF(DEATH_SELF_VH_CRUSH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_CRUSH, CENTER_DEATH_SELF_VH_CRUSH)
872  MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_BOMB, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_BOMB, CENTER_DEATH_SELF_VH_RAPT_BOMB)
873  MSG_MULTI_NOTIF(DEATH_SELF_VH_RAPT_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_RAPT_DEATH, CENTER_DEATH_SELF_VH_RAPT_DEATH)
874  MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_DEATH, CENTER_DEATH_SELF_VH_SPID_DEATH)
875  MSG_MULTI_NOTIF(DEATH_SELF_VH_SPID_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_SPID_ROCKET, CENTER_DEATH_SELF_VH_SPID_ROCKET)
876  MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_DEATH, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_DEATH, CENTER_DEATH_SELF_VH_WAKI_DEATH)
877  MSG_MULTI_NOTIF(DEATH_SELF_VH_WAKI_ROCKET, N_ENABLE, NULL, INFO_DEATH_SELF_VH_WAKI_ROCKET, CENTER_DEATH_SELF_VH_WAKI_ROCKET)
878  MSG_MULTI_NOTIF(DEATH_SELF_VOID, N_ENABLE, NULL, INFO_DEATH_SELF_VOID, CENTER_DEATH_SELF_VOID)
879 
880  MSG_MULTI_NOTIF(ITEM_BUFF_DROP, N_ENABLE, NULL, INFO_ITEM_BUFF_DROP, CENTER_ITEM_BUFF_DROP)
881  MSG_MULTI_NOTIF(ITEM_BUFF_GOT, N_ENABLE, NULL, INFO_ITEM_BUFF_GOT, CENTER_ITEM_BUFF_GOT)
882  MSG_MULTI_NOTIF(ITEM_WEAPON_DONTHAVE, N_ENABLE, NULL, INFO_ITEM_WEAPON_DONTHAVE, CENTER_ITEM_WEAPON_DONTHAVE)
883  MSG_MULTI_NOTIF(ITEM_WEAPON_DROP, N_ENABLE, NULL, INFO_ITEM_WEAPON_DROP, CENTER_ITEM_WEAPON_DROP)
884  MSG_MULTI_NOTIF(ITEM_WEAPON_GOT, N_ENABLE, NULL, INFO_ITEM_WEAPON_GOT, CENTER_ITEM_WEAPON_GOT)
885  MSG_MULTI_NOTIF(ITEM_WEAPON_NOAMMO, N_ENABLE, NULL, INFO_ITEM_WEAPON_NOAMMO, CENTER_ITEM_WEAPON_NOAMMO)
886  MSG_MULTI_NOTIF(ITEM_WEAPON_PRIMORSEC, N_ENABLE, NULL, INFO_ITEM_WEAPON_PRIMORSEC, CENTER_ITEM_WEAPON_PRIMORSEC)
887  MSG_MULTI_NOTIF(ITEM_WEAPON_UNAVAILABLE, N_ENABLE, NULL, INFO_ITEM_WEAPON_UNAVAILABLE, CENTER_ITEM_WEAPON_UNAVAILABLE)
888 
889  MSG_MULTI_NOTIF(MULTI_COINTOSS, N_ENABLE, NULL, INFO_COINTOSS, CENTER_COINTOSS)
890  MSG_MULTI_NOTIF(MULTI_COUNTDOWN_BEGIN, N_ENABLE, ANNCE_BEGIN, NULL, CENTER_COUNTDOWN_BEGIN)
891  MSG_MULTI_NOTIF(MULTI_INSTAGIB_FINDAMMO, N_ENABLE, ANNCE_NUM_10, NULL, CENTER_INSTAGIB_FINDAMMO_FIRST)
892 
893  MSG_MULTI_NOTIF(WEAPON_ACCORDEON_MURDER, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_MURDER, NULL)
894  MSG_MULTI_NOTIF(WEAPON_ACCORDEON_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_ACCORDEON_SUICIDE, CENTER_DEATH_SELF_GENERIC)
895  MSG_MULTI_NOTIF(WEAPON_ARC_MURDER, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER, NULL)
896  MSG_MULTI_NOTIF(WEAPON_ARC_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_ARC_MURDER_SPRAY, NULL)
897  MSG_MULTI_NOTIF(WEAPON_BLASTER_MURDER, N_ENABLE, NULL, INFO_WEAPON_BLASTER_MURDER, NULL)
898  MSG_MULTI_NOTIF(WEAPON_BLASTER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_BLASTER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
899  MSG_MULTI_NOTIF(WEAPON_CRYLINK_MURDER, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_MURDER, NULL)
900  MSG_MULTI_NOTIF(WEAPON_CRYLINK_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_CRYLINK_SUICIDE, CENTER_DEATH_SELF_GENERIC)
901  MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_DIRECT, NULL)
902  MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_MURDER_SPLASH, NULL)
903  MSG_MULTI_NOTIF(WEAPON_DEVASTATOR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_DEVASTATOR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
904  MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_BOLT, NULL)
905  MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_COMBO, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_COMBO, NULL)
906  MSG_MULTI_NOTIF(WEAPON_ELECTRO_MURDER_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_MURDER_ORBS, NULL)
907  MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_BOLT, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_BOLT, CENTER_DEATH_SELF_GENERIC)
908  MSG_MULTI_NOTIF(WEAPON_ELECTRO_SUICIDE_ORBS, N_ENABLE, NULL, INFO_WEAPON_ELECTRO_SUICIDE_ORBS, CENTER_DEATH_SELF_GENERIC)
909  MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_BLAST, NULL)
910  MSG_MULTI_NOTIF(WEAPON_FIREBALL_MURDER_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_MURDER_FIREMINE, NULL)
911  MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_BLAST, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_BLAST, CENTER_DEATH_SELF_GENERIC)
912  MSG_MULTI_NOTIF(WEAPON_FIREBALL_SUICIDE_FIREMINE, N_ENABLE, NULL, INFO_WEAPON_FIREBALL_SUICIDE_FIREMINE, CENTER_DEATH_SELF_GENERIC)
913  MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_BURST, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_BURST, NULL)
914  MSG_MULTI_NOTIF(WEAPON_HAGAR_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_HAGAR_MURDER_SPRAY, NULL)
915  MSG_MULTI_NOTIF(WEAPON_HAGAR_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HAGAR_SUICIDE, CENTER_DEATH_SELF_GENERIC)
916  MSG_MULTI_NOTIF(WEAPON_HLAC_MURDER, N_ENABLE, NULL, INFO_WEAPON_HLAC_MURDER, NULL)
917  MSG_MULTI_NOTIF(WEAPON_HLAC_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_HLAC_SUICIDE, CENTER_DEATH_SELF_GENERIC)
918  MSG_MULTI_NOTIF(WEAPON_HOOK_MURDER, N_ENABLE, NULL, INFO_WEAPON_HOOK_MURDER, NULL)
919  MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_MURDER, NULL)
920  MSG_MULTI_NOTIF(WEAPON_KLEINBOTTLE_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_KLEINBOTTLE_SUICIDE, CENTER_DEATH_SELF_GENERIC)
921  MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SNIPE, NULL)
922  MSG_MULTI_NOTIF(WEAPON_MACHINEGUN_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_MACHINEGUN_MURDER_SPRAY, NULL)
923  MSG_MULTI_NOTIF(WEAPON_MINELAYER_LIMIT, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_LIMIT, CENTER_WEAPON_MINELAYER_LIMIT)
924  MSG_MULTI_NOTIF(WEAPON_MINELAYER_MURDER, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_MURDER, NULL)
925  MSG_MULTI_NOTIF(WEAPON_MINELAYER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_MINELAYER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
926  MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_BOUNCE, NULL)
927  MSG_MULTI_NOTIF(WEAPON_MORTAR_MURDER_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_MURDER_EXPLODE, NULL)
928  MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_BOUNCE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_BOUNCE, CENTER_DEATH_SELF_GENERIC)
929  MSG_MULTI_NOTIF(WEAPON_MORTAR_SUICIDE_EXPLODE, N_ENABLE, NULL, INFO_WEAPON_MORTAR_SUICIDE_EXPLODE, CENTER_DEATH_SELF_GENERIC)
930  MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SNIPE, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SNIPE, NULL)
931  MSG_MULTI_NOTIF(WEAPON_OVERKILL_HMG_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_HMG_MURDER_SPRAY, NULL)
932  MSG_MULTI_NOTIF(WEAPON_OVERKILL_MACHINEGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_MACHINEGUN_MURDER, NULL)
933  MSG_MULTI_NOTIF(WEAPON_OVERKILL_NEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_NEX_MURDER, NULL)
934  MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_DIRECT, NULL)
935  MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_MURDER_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_MURDER_SPLASH, NULL)
936  MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_DIRECT, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_DIRECT,NULL)
937  MSG_MULTI_NOTIF(WEAPON_OVERKILL_RPC_SUICIDE_SPLASH, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_RPC_SUICIDE_SPLASH,CENTER_DEATH_SELF_GENERIC)
938  MSG_MULTI_NOTIF(WEAPON_OVERKILL_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_OVERKILL_SHOTGUN_MURDER, NULL)
939  MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER, NULL)
940  MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL, NULL)
941  MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_HAIL_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_HAIL_PIERCING, NULL)
942  MSG_MULTI_NOTIF(WEAPON_RIFLE_MURDER_PIERCING, N_ENABLE, NULL, INFO_WEAPON_RIFLE_MURDER_PIERCING, NULL)
943  MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_SPRAY, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_SPRAY, NULL)
944  MSG_MULTI_NOTIF(WEAPON_SEEKER_MURDER_TAG, N_ENABLE, NULL, INFO_WEAPON_SEEKER_MURDER_TAG, NULL)
945  MSG_MULTI_NOTIF(WEAPON_SEEKER_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_SEEKER_SUICIDE, CENTER_DEATH_SELF_GENERIC)
946  MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER, NULL)
947  MSG_MULTI_NOTIF(WEAPON_SHOCKWAVE_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOCKWAVE_MURDER_SLAP, NULL)
948  MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER, NULL)
949  MSG_MULTI_NOTIF(WEAPON_SHOTGUN_MURDER_SLAP, N_ENABLE, NULL, INFO_WEAPON_SHOTGUN_MURDER_SLAP, NULL)
950  MSG_MULTI_NOTIF(WEAPON_THINKING_WITH_PORTALS, N_ENABLE, NULL, INFO_WEAPON_THINKING_WITH_PORTALS, CENTER_DEATH_SELF_GENERIC)
951  MSG_MULTI_NOTIF(WEAPON_TUBA_MURDER, N_ENABLE, NULL, INFO_WEAPON_TUBA_MURDER, NULL)
952  MSG_MULTI_NOTIF(WEAPON_TUBA_SUICIDE, N_ENABLE, NULL, INFO_WEAPON_TUBA_SUICIDE, CENTER_DEATH_SELF_GENERIC)
953  MSG_MULTI_NOTIF(WEAPON_VAPORIZER_MURDER, N_ENABLE, NULL, INFO_WEAPON_VAPORIZER_MURDER, NULL)
954  MSG_MULTI_NOTIF(WEAPON_VORTEX_MURDER, N_ENABLE, NULL, INFO_WEAPON_VORTEX_MURDER, NULL)
955 
956 #define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb) \
957  NOTIF_ADD_AUTOCVAR(CHOICE_##prefix, defaultvalue) \
958  NOTIF_ADD_AUTOCVAR(CHOICE_##prefix##_ALLOWED, challow) \
959  MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_1, prefix##_RED, prefix, defaultvalue, challow, chtype, optiona##_RED, optionb##_RED) \
960  MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_2, prefix##_BLUE, prefix, defaultvalue, challow, chtype, optiona##_BLUE, optionb##_BLUE) \
961  MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_3, prefix##_YELLOW, prefix, defaultvalue, challow, chtype, optiona##_YELLOW, optionb##_YELLOW) \
962  MSG_CHOICE_NOTIF_TEAM(NUM_TEAM_4, prefix##_PINK, prefix, defaultvalue, challow, chtype, optiona##_PINK, optionb##_PINK)
963 
964 #undef N_DISABL
965 #undef N_ENABLE
966 
967 // default value for choice notification cvars (notification_CHOICE_*):
968 // 0: off, 1: display default message, 2: display verbose message
969 #define N_DISABLE 0
970 #define N__NORMAL 1
971 #define N_VERBOSE 2
972 
973 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
974 // 0: never allowed, 1: allowed in warmup, 2: always allowed
975 #define A__NEVER 0
976 #define A_WARMUP 1
977 #define A_ALWAYS 2
978 
979 // MSG_CHOICE_NOTIFICATIONS
980  MULTITEAM_CHOICE(CTF_CAPTURE_BROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_BROKEN)
981  MULTITEAM_CHOICE(CTF_CAPTURE_TIME, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_TIME)
982  MULTITEAM_CHOICE(CTF_CAPTURE_UNBROKEN, N_VERBOSE, A_ALWAYS, MSG_INFO, INFO_CTF_CAPTURE, INFO_CTF_CAPTURE_UNBROKEN)
983  MULTITEAM_CHOICE(CTF_PICKUP_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM, CENTER_CTF_PICKUP_TEAM_VERBOSE)
984  MSG_CHOICE_NOTIF(CTF_PICKUP_TEAM_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_TEAM_NEUTRAL, CENTER_CTF_PICKUP_TEAM_VERBOSE_NEUTRAL)
985  MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY, CENTER_CTF_PICKUP_ENEMY_VERBOSE)
986  MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_NEUTRAL, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_NEUTRAL, CENTER_CTF_PICKUP_ENEMY_NEUTRAL_VERBOSE)
987  MSG_CHOICE_NOTIF(CTF_PICKUP_ENEMY_TEAM, N__NORMAL, A_ALWAYS, MSG_CENTER, CENTER_CTF_PICKUP_ENEMY_TEAM, CENTER_CTF_PICKUP_ENEMY_TEAM_VERBOSE)
988  MSG_CHOICE_NOTIF(FRAG, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG, CENTER_DEATH_MURDER_FRAG_VERBOSE)
989  MSG_CHOICE_NOTIF(FRAGGED, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED, CENTER_DEATH_MURDER_FRAGGED_VERBOSE)
990  MSG_CHOICE_NOTIF(FRAG_FIRE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FIRE, CENTER_DEATH_MURDER_FRAG_FIRE_VERBOSE)
991  MSG_CHOICE_NOTIF(FRAGGED_FIRE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FIRE, CENTER_DEATH_MURDER_FRAGGED_FIRE_VERBOSE)
992  MSG_CHOICE_NOTIF(FRAG_FREEZE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAG_FREEZE, CENTER_DEATH_MURDER_FRAG_FREEZE_VERBOSE)
993  MSG_CHOICE_NOTIF(FRAGGED_FREEZE, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_FRAGGED_FREEZE, CENTER_DEATH_MURDER_FRAGGED_FREEZE_VERBOSE)
994  MSG_CHOICE_NOTIF(TYPEFRAG, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAG, CENTER_DEATH_MURDER_TYPEFRAG_VERBOSE)
995  MSG_CHOICE_NOTIF(TYPEFRAGGED, N__NORMAL, A_WARMUP, MSG_CENTER, CENTER_DEATH_MURDER_TYPEFRAGGED, CENTER_DEATH_MURDER_TYPEFRAGGED_VERBOSE)
996 
997 #undef N_DISABLE
998 #undef N__NORMAL
999 #undef N_VERBOSE
1000 
1001 // default value for allowed choice notification cvars (notification_CHOICE_*_ALLOWED):
1002 // 0: never allowed, 1: allowed in warmup, 2: always allowed
1003 #undef A__NEVER
1004 #undef A_WARMUP
1005 #undef A_ALWAYS
spree_cen s1 frag_ping
Definition: all.inc:583
#define MURDER_FRAG_FIRE
#define MSG_ANNCE_NOTIF(name, defaultvalue, sound, channel, volume, position)
Definition: all.qh:751
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 join_key
Definition: all.inc:715
entity world
Definition: csprogsdefs.qc:15
float speed
Definition: subs.qh:41
spree_inf s1 s2 s3loc s2 s1
Definition: all.inc:265
#define MURDER_FRAG_FIRE2
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 CPID_CAMPAIGN_MESSAGE
Definition: all.inc:715
Definition: nades.qh:96
#define MURDER_TYPEFRAGGED2
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points s1 s2
Definition: all.inc:438
Definition: seeker.qh:3
Definition: mage.qh:9
#define VERBOSE_MURDER(type)
Definition: all.inc:574
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc spree_lost
Definition: all.inc:297
#define MURDER_FRAG_FREEZE
int team
Definition: main.qh:157
Definition: shield.qh:55
float strength
Definition: impulse.qh:13
Definition: hagar.qh:3
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc notify_fall
Definition: all.inc:298
#define MULTITEAM_CHOICE(prefix, defaultvalue, challow, chtype, optiona, optionb)
Definition: hlac.qh:3
#define MURDER_TYPEFRAG
bool disabled
Definition: spider.qh:9
const float ATTEN_NONE
Definition: sound.qh:27
#define MURDER_FRAG_FREEZE2
#define MURDER_FRAGGED_FIRE2
#define MURDER_FRAGGED_FREEZE2
Definition: rifle.qh:3
Definition: sv_ctf.qh:8
spree_cen s1 spree_cen s1 frag_stats
Definition: all.inc:591
#define self
Definition: self.qh:37
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc notify_water
Definition: all.inc:297
#define N_GNTLOFF
Definition: all.inc:98
Definition: arc.qh:3
entity to
Definition: self.qh:96
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points MULTIICON_INFO(MINIGAME_INVITE, N_CONSOLE, 2, 0, "s2 minigame1_name s1", "s2", "minigame1_d", "minigames/%s/icon_notif", _("^F4You have been invited by ^BG%s^F4 to join their game of ^F2%s^F4 (^F1%s^F4)"), "") MSG_INFO_NOTIF(VERSION_BETA
entity other
Definition: csprogsdefs.qc:14
Definition: speed.qh:57
#define A_WARMUP
entity owner
Definition: main.qh:73
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc nade_ice
Definition: all.inc:313
const int CH_INFO
Definition: sound.qh:6
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1
Definition: all.inc:654
#define MULTITEAM_INFO(prefix, defaultvalue, strnum, flnum, args, hudargs, icon, normal, gentle, type)
Definition: all.inc:218
#define MURDER_FRAGGED2
Definition: all.inc:579
entity teams
Definition: main.qh:44
spree_cen s1 CPID_Null
Definition: all.inc:583
float ammo
Definition: sv_turrets.qh:44
#define CHAT_NOSPECTATORS()
Definition: chat.qh:27
#define MURDER_TYPEFRAG2
#define new(class)
entities you care about seeing (.origin works)
Definition: oo.qh:60
Definition: zombie.qh:9
entity enemy
Definition: sv_ctf.qh:143
MSG_INFO_NOTIF(DEATH_MURDER_BUFF, N_CONSOLE, 3, 3, "spree_inf s1 s2 f3buffname s3loc spree_end", "s2 s1", "notify_death", _("^BG%s%s^K1 was killed by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s"), _("^BG%s%s^K1 was scored against by ^BG%s^K1's ^BG%s^K1 buff ^K1%s%s")) MSG_INFO_NOTIF(DEATH_MURDER_FIRE
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2 f1 f1points f2
Definition: all.inc:348
float weapon
Definition: progsdefs.qc:139
#define A_ALWAYS
#define N__NORMAL
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 f1 s1 strcat(_("Level %s: "), "^BG%s\3\, _("^BGPress ^F2%s^BG to enter the game"))
spree_inf s1 s2 s3loc s2 notify_death
Definition: all.inc:265
#define N_ENABLE
Definition: all.inc:513
for(int slot=0;slot< MAX_WEAPONSLOTS;++slot)
Definition: impulse.qc:97
float wait
Definition: subs.qh:39
Definition: mortar.qh:3
#define NULL
Definition: post.qh:17
#define TC(T, sym)
Definition: _all.inc:82
entity this
Definition: self.qh:83
CPID_CTF_LOWPRIO
Definition: all.inc:555
float gravity
Definition: items.qh:16
next
Definition: all.qh:88
#define N_VERBOSE
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_IDLING
Definition: all.inc:654
spree_inf s1 s2 s3loc spree_end
Definition: all.inc:265
entity players
Definition: main.qh:43
#define MULTITEAM_CENTER(prefix, defaultvalue, strnum, flnum, args, cpid, durcnt, normal, gentle, type)
Definition: all.inc:515
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 CPID_MISSING_PLAYERS
Definition: all.inc:708
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_lava
Definition: all.inc:301
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 notify_telefrag
Definition: all.inc:276
bool inactive
Definition: models.qh:19
float health
Definition: progsdefs.qc:137
#define MSG_CHOICE_NOTIF(name, defaultvalue, challow, chtype, optiona, optionb)
Definition: all.qh:836
#define N___NEVER
Definition: all.inc:97
#define MSG_MULTI_NOTIF(name, defaultvalue, anncename, infoname, centername)
Definition: all.qh:823
int active
Definition: defs.qh:34
spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 spree_cen s1 death_team
Definition: all.inc:615
const float VOL_BASEVOICE
Definition: sound.qh:37
Definition: wyvern.qh:9
#define N_DISABLE
Definition: all.inc:211
string multiteam_info_sprintf(string input, string teamname)
Definition: all.inc:216
MSG_CENTER_NOTIF(CTF_CAPTURESHIELD_SHIELDED, N_ENABLE, 0, 0, "", CPID_CTF_CAPSHIELD, "0 0", _("^BGYou are now ^F1shielded^BG from the flag(s)\BGfor ^F2too many unsuccessful attempts^BG to capture.\BGMake some defensive scores before trying again."), "") MULTITEAM_CENTER(CTF_PICKUP
entity vehicle
Definition: impulse.qc:21
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc s1 s2loc notify_outofammo
Definition: all.inc:315
float time
Definition: csprogsdefs.qc:16
Definition: raptor.qh:5
#define BOLD(translatable_msg)
Definition: all.inc:93
#define pass(name, colormin, colormax)
#define MURDER_FRAG
Definition: all.inc:576
bool eliminated
Definition: main.qh:75
#define MURDER_TYPEFRAGGED
#define N__ALWAYS
Definition: all.inc:99
#define MURDER_FRAGGED_FIRE
#define MURDER_FRAGGED_FREEZE
Definition: racer.qh:5
#define N_CONSOLE
Definition: all.inc:212
#define N_CHATCON
Definition: all.inc:213
Definition: vortex.qh:3
#define MURDER_FRAG2
Definition: all.inc:577
#define MURDER_FRAGGED
Definition: all.inc:578
Definition: hook.qh:3
#define scores(this)
Definition: scores.qh:138
spree_inf s1 s2 s3loc s2 spree_inf s1 s2 s3loc s2 nade_napalm
Definition: all.inc:269